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added suppression
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parent
565dc81994
commit
66dcd6bbd7
1 changed files with 63 additions and 8 deletions
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@ -10,6 +10,7 @@ local globalstate = {
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-- Remember to connect Notify.get_player_suppressed in
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-- Remember to connect Notify.get_player_suppressed in
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-- ..\worldeditadditions_commands\player_notify_suppress.lua
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-- ..\worldeditadditions_commands\player_notify_suppress.lua
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suppressed_players = {},
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suppressed_players = {},
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-- Mostly for testing, may make get() and set() for this in future
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on_error_send_all = false,
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on_error_send_all = false,
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}
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}
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@ -22,6 +23,8 @@ local Notify = {}
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-- Local send handler
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-- Local send handler
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local send = function(name, ntype, message, colour, message_coloured)
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local send = function(name, ntype, message, colour, message_coloured)
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-- Check if notifications are suppressed for the player
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if globalstate.suppressed_players[name] then return false end
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-- Do validation
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-- Do validation
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local sucess, details = validate.all(name, message, colour)
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local sucess, details = validate.all(name, message, colour)
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-- Report errors if any
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-- Report errors if any
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@ -55,13 +58,13 @@ local send = function(name, ntype, message, colour, message_coloured)
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return true
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return true
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end
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end
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--- Send a notification of type `ntype`.
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--- Send a notification of type `ntype` (for metatable).
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-- (Same as `Notify[ntype](name, message)`)
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-- (Same as `Notify[ntype](name, message)`)
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-- @param string name The name of the player to send the notification to.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string message The message to send.
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-- @return table The Notify instance.
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-- @return table The Notify instance.
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function Notify.__call(name, ntype, message)
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local call = function(name, ntype, message)
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if ntype ~= "__call" and not Notify[ntype] then
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if ntype ~= "__call" and not Notify[ntype] then
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Notify.error(name, "Invalid notification type: " .. ntype)
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Notify.error(name, "Invalid notification type: " .. ntype)
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Notify.error(name, "Message: " .. message)
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Notify.error(name, "Message: " .. message)
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@ -71,6 +74,8 @@ function Notify.__call(name, ntype, message)
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return true
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return true
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end
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end
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setmetatable(Notify, {__call = call})
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--- Send a custom notification.
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--- Send a custom notification.
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-- @param string name The name of the player to send the notification to.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string ntype The type of notification.
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@ -79,12 +84,8 @@ end
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Predefined notification types
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-- @example Predefined notification types
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-- Notify.error(name, message)
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-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
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-- Notify.errinfo(name, message) -- For verbose errors and stack traces
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-- Notify.custom(name, "custom", "This one is gold with white text!", "#FFC700")
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-- Notify.warn(name, message)
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-- Notify.wrninfo(name, message) -- For verbose warnings and stack traces
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-- Notify.ok(name, message)
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-- Notify.info(name, message)
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function Notify.custom(name, ntype, message, colour, message_coloured)
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function Notify.custom(name, ntype, message, colour, message_coloured)
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if not colour then colour = "#FFFFFF" end
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if not colour then colour = "#FFFFFF" end
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return send(name, ntype, message, colour, message_coloured)
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return send(name, ntype, message, colour, message_coloured)
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@ -92,6 +93,13 @@ end
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--- Register the aforementioned predefined notification types.
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--- Register the aforementioned predefined notification types.
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-- @param string name The name of the player to send the notification to.
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-- @param string message The message to send.
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-- @example
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-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
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-- Notify.warn(name, "This is the last coloured message type!")
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-- Notify.ok(name, "I am ok!")
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-- Notify.info(name, "There once was a ship that put to sea...")
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do
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do
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local type_colours = {
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local type_colours = {
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error = {"#FF5555", true},
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error = {"#FF5555", true},
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@ -106,4 +114,51 @@ do
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end
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end
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end
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end
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--- Local suppression status handler
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-- - @param name <string>: The name of the player to check.
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-- - @param suppress <table>: The table of suppressed players.
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-- - @return <boolean>: True if the player is not suppressed or
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-- - - if the player is clear(ed), false otherwise.
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local check_clear_suppressed = function(name, suppress)
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if suppress[name] then
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if type(suppress[name]) == "function" then return false end
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if suppress[name].cancel then
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suppress[name]:cancel()
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else suppress[name] = nil end
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end
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return true
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end
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--- Suppress a player's notifications.
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-- - @param name <string>: The name of the player to suppress.
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-- - @param time <number > 1>: The number of seconds to suppress notifications for.
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-- - - number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppress
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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if time < 1 then return end
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if not minetest.after then -- Just being paranoid again
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Notify.warn(name, "minetest.after does not exist. THIS SHOULD NOT HAPPEN.")
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Notify.warn(name, "Notifications will not be suppressed. Please open an issue!")
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else suppress[name] = minetest.after(time, Notify.suppress_for_player, name, -1) end
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end
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--- Suppress a player's notifications while function executes.
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function Notify.suppress_for_function(name, func)
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local suppress = globalstate.suppress
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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suppress[name] = func
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suppress[name]()
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suppress[name] = nil
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end
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--- WorldEdit compatibility
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-- if worldedit and type(worldedit.player_notify) == "function" then
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-- worldedit.player_notify = function(name, message, ntype)
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-- Notify(name, ntype, message)
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-- end
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-- end
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return Notify
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return Notify
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