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documentation redo... again
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1 changed files with 18 additions and 15 deletions
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@ -60,10 +60,10 @@ end
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--- Send a notification of type `ntype` (for metatable).
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-- (Same as `Notify[ntype](name, message)`)
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-- @param table _self Provided automatically by Lua. You do not need to set this automatically - see example.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param _self table Provided automatically by Lua. You do not need to set this automatically - see example.
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-- @param name string The name of the player to send the notification to.
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-- @param ntype string The type of notification.
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-- @param message string The message to send.
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-- @return table The Notify instance.
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-- @example Basic usage
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-- worldeditadditions_core.notify(player_name, "info", "All registered commands:\n....")
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@ -80,11 +80,11 @@ end
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setmetatable(Notify, {__call = call})
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--- Send a custom notification.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string? colour Optional. The colour of the notification.
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-- @param boolean? message_coloured Optional. Whether the message should be coloured.
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-- @param name string The name of the player to send the notification to.
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-- @param ntype string The type of notification.
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-- @param message string The message to send.
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-- @param colour string? Optional. The colour of the notification.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Custom notification types
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-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
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@ -96,8 +96,8 @@ end
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--- Register the aforementioned predefined notification types.
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-- @param string name The name of the player to send the notification to.
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-- @param string message The message to send.
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-- @param name string The name of the player to send the notification to.
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-- @param message string The message to send.
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-- @example
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-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
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-- Notify.warn(name, "This is the last coloured message type!")
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@ -118,8 +118,8 @@ do
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end
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--- Local suppression status handler
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-- @param string name The name of the player to check.
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-- @param table suppress The table of suppressed players.
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-- @param name string The name of the player to check.
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-- @param suppress table The table of suppressed players.
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-- @return boolean True if the player is not suppressed or
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-- if the player is clear(ed), false otherwise.
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local check_clear_suppressed = function(name, suppress)
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@ -133,8 +133,8 @@ local check_clear_suppressed = function(name, suppress)
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end
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--- Suppress a player's notifications.
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-- @param string name The name of the player to suppress.
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- @param name string The name of the player to suppress.
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-- @param time number > 1 The number of seconds to suppress notifications for.
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-- number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppressed_players
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@ -148,6 +148,9 @@ function Notify.suppress_for_player(name, time)
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end
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--- Suppress a player's notifications while function executes.
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-- @param name string The name of the player to suppress.
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-- @param func function The function to execute while the player is suppressed.
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-- @returns bool, string Success, result of the executed function.
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function Notify.suppress_for_function(name, func)
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local suppress = globalstate.suppressed_players
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-- If the player is already suppressed, cancel it unless it's a function
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