Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev

This commit is contained in:
Starbeamrainbowlabs 2023-09-23 21:54:03 +01:00
commit 621ca53d28
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 39 additions and 13 deletions

View file

@ -105,7 +105,7 @@ describe("parse.file.weaschem.parse", function()
local success, code, result = weaschem.parse(handle)
print("DEBUG:parse", inspect(result))
-- print("DEBUG:parse", inspect(result))
assert.are.same(true, success)
assert.are.same("SUCCESS", code)

View file

@ -14,7 +14,14 @@ StagedVoxelRegion.__index = StagedVoxelRegion
StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect
local function make_instance(tbl) {
local result = tbl
if result == nil then
result = {}
end
setmetatable(result, StagedVoxelRegion)
return result
}
------------------------------------------------------------------------------
@ -29,45 +36,57 @@ StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification
--- Creates a new StagedVoxelRegion from the data in a VoxelManipulator.
-- To save data, you probably want to call the save() method.
-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromVoxelManip(voxelmanip, pos1, pos2)
function StagedVoxelRegion.NewFromVoxelManip(pos1, pos2, voxelmanip)
end
--- Creates a new StagedVoxelRegion from the given VoxelManipulator data.
-- To save data, you probably want to call the save() method.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param area VoxelArea The VoxelArea associated with the data.
-- @param data number[] A table of numbers representing the node ids.
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromTable(area, data, param2, pos1, pos2)
function StagedVoxelRegion.NewFromTable(pos1, pos2, area, data, param2)
end
--- Creates a new StagedVoxelRegion from raw data/param2 tables.
-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @static
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromRaw(data, param2, pos1, pos2)
function StagedVoxelRegion.NewFromRaw(pos1, pos2, data, param2)
return make_instance({
name = "untitled",
description = "",
pos1 = pos1:clone()
pos2 = pos2:clone()
tables = {
data = data,
param2 = param2
}
})
end
--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
--
-- **Note:** This function DOES NOT call finish on the VoxelManipulator!
-- @static
-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
-- @param filepath string The filepath to load data from.
-- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
-- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
-- @param filepath string The filepath to load data from.
-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format)
@ -121,6 +140,13 @@ function StagedVoxelRegion.save(filepath, format)
end
--- Loads a file of the an array.
-- @param filepath string The filepath to load the .weaschem file from.
-- @param format="auto" string The format in which the target is written in.
function StagedVoxelRegion.load(filepath, format)
end
return StagedVoxelRegion