Implement StagedVOxelRegion.NewFromRaw

This commit is contained in:
Starbeamrainbowlabs 2023-09-19 18:08:37 +01:00
parent 9b29dbc180
commit 546de3d6ca
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

View file

@ -9,7 +9,14 @@ StagedVoxelRegion.__index = StagedVoxelRegion
StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification in wea.inspect
local function make_instance(tbl) {
local result = tbl
if result == nil then
result = {}
end
setmetatable(result, StagedVoxelRegion)
return result
}
------------------------------------------------------------------------------ ------------------------------------------------------------------------------
@ -24,45 +31,57 @@ StagedVoxelRegion.__name = "StagedVoxelRegion" -- A hack to allow identification
--- Creates a new StagedVoxelRegion from the data in a VoxelManipulator. --- Creates a new StagedVoxelRegion from the data in a VoxelManipulator.
-- To save data, you probably want to call the save() method. -- To save data, you probably want to call the save() method.
-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving. -- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving. -- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param voxelmanip VoxelManipulator The voxel manipulator to take data from and save to disk.
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance. -- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromVoxelManip(voxelmanip, pos1, pos2) function StagedVoxelRegion.NewFromVoxelManip(pos1, pos2, voxelmanip)
end end
--- Creates a new StagedVoxelRegion from the given VoxelManipulator data. --- Creates a new StagedVoxelRegion from the given VoxelManipulator data.
-- To save data, you probably want to call the save() method. -- To save data, you probably want to call the save() method.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param area VoxelArea The VoxelArea associated with the data. -- @param area VoxelArea The VoxelArea associated with the data.
-- @param data number[] A table of numbers representing the node ids. -- @param data number[] A table of numbers representing the node ids.
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. -- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size.
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance. -- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromTable(area, data, param2, pos1, pos2) function StagedVoxelRegion.NewFromTable(pos1, pos2, area, data, param2)
end end
--- Creates a new StagedVoxelRegion from raw data/param2 tables. --- Creates a new StagedVoxelRegion from raw data/param2 tables.
-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @static -- @static
-- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving. -- @param pos1 Vector3 The position in WORLD SPACE of pos1 of the defined region to stage for saving.
-- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving. -- @param pos2 Vector3 The position in WORLD SPACE of pos2 of the defined region to stage for saving.
-- @param data number[] A table of numbers representing the node ids. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @param param2 number[] A table of numbers representing the param2 data. Should exactly match the data number[] in size. Must be ALREADY TRIMMED, NOT just taken straight from a VoxelManip!
-- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance. -- @returns bool,StagedVoxelRegion A success boolean, followed by the new StagedVoxelRegion instance.
function StagedVoxelRegion.NewFromRaw(data, param2, pos1, pos2) function StagedVoxelRegion.NewFromRaw(pos1, pos2, data, param2)
return make_instance({
name = "untitled",
description = "",
pos1 = pos1:clone()
pos2 = pos2:clone()
tables = {
data = data,
param2 = param2
}
})
end end
--- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances. --- Loads voxel data from disk, returning padded arrays suitable for use with VoxelManipulator instances.
-- --
-- **Note:** This function DOES NOT call finish on the VoxelManipulator! -- **Note:** This function DOES NOT call finish on the VoxelManipulator!
-- @static -- @static
-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
-- @param filepath string The filepath to load data from.
-- @param pos1 Vector3 Position 1 in WORLD space to load the data into. -- @param pos1 Vector3 Position 1 in WORLD space to load the data into.
-- @param pos2 Vector3 Position 2 in WORLD space to load the data into. -- @param pos2 Vector3 Position 2 in WORLD space to load the data into.
-- @param voxelmanip VoxelManipulator The VoxelManipulator to load the data into.
-- @param filepath string The filepath to load data from.
-- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information. -- @param format="auto" string The format that the source data is in. Default: automatic, determine from file extension. See worldeditadditions_core.io.FileFormats for more information.
-- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided. -- @returns bool,table A success/failure bool, followed by TODO: The format of this table is still to be decided.
function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format) function StagedVoxelRegion.LoadIntoVoxelManip(filepath, voxelmanip, pos1, pos2, format)
@ -116,6 +135,13 @@ function StagedVoxelRegion.save(filepath, format)
end end
--- Loads a file of the an array.
-- @param filepath string The filepath to load the .weaschem file from.
-- @param format="auto" string The format in which the target is written in.
function StagedVoxelRegion.load(filepath, format)
end
return StagedVoxelRegion return StagedVoxelRegion