mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 15:33:00 +00:00
//noiseapply2d: document
This commit is contained in:
parent
2920f7081d
commit
5228aef56c
2 changed files with 20 additions and 3 deletions
|
@ -505,7 +505,7 @@ Applies 2D noise to the terrain in the defined region. Like `//erode`, this comm
|
||||||
|
|
||||||
Parameter | Type | Default Value | Description
|
Parameter | Type | Default Value | Description
|
||||||
------------|-----------|---------------|-----------------------
|
------------|-----------|---------------|-----------------------
|
||||||
algorithm | `string` | perlin | The 2D noise algorithm to apply - see below.
|
algorithm | `string` | perlinmt | The 2D noise algorithm to apply - see below.
|
||||||
apply | `string|integer` | 5 | How to apply the noise to the terrain - see below.
|
apply | `string|integer` | 5 | How to apply the noise to the terrain - see below.
|
||||||
scalex | `float` | 1 | The scale of the noise on the x axis.
|
scalex | `float` | 1 | The scale of the noise on the x axis.
|
||||||
scaley | `float` | 1 | The scale of the noise on the y axis.
|
scaley | `float` | 1 | The scale of the noise on the y axis.
|
||||||
|
@ -528,7 +528,8 @@ The following algorithms are currently available:
|
||||||
|
|
||||||
Algorithm | Description
|
Algorithm | Description
|
||||||
------------|--------------------------
|
------------|--------------------------
|
||||||
`perlin` | Perlin noise. Functional, but currently contains artefacts I'm having difficulty tracking down.
|
`perlinmt` | **Default**.Perlin noise, backed by Minetest's inbuilt `PerlinNoise` class.
|
||||||
|
`perlin` | Perlin noise, backed by a pure Lua perlin noise implementation. Functional, but currently contains artefacts I'm having difficulty tracking down.
|
||||||
`sin` | A sine wave created with `math.sin()`.
|
`sin` | A sine wave created with `math.sin()`.
|
||||||
`white` | Random white noise.
|
`white` | Random white noise.
|
||||||
`red` | Red noise - has a lower frequency than white noise. Ref [Noise Functions and Map Generation by Red Blob Games](https://www.redblobgames.com/articles/noise/introduction.html).
|
`red` | Red noise - has a lower frequency than white noise. Ref [Noise Functions and Map Generation by Red Blob Games](https://www.redblobgames.com/articles/noise/introduction.html).
|
||||||
|
@ -654,6 +655,21 @@ As with `//ellipsoidapply` for advanced users `//multi` is also supported - but
|
||||||
```
|
```
|
||||||
|
|
||||||
|
|
||||||
|
## `//noiseapply2d <threshold> <scale> <command_name> <args>`
|
||||||
|
Like [`//ellipsoidapply`](#ellipsoidapply), but instead only keeps changes where a noise function (defaults to `perlinmt`, see [`//noise2d`](#noise2d)) returns a value greater than a given threshold value.
|
||||||
|
|
||||||
|
Also takes a scale value that controls the scale of the noise - -higher values result in smaller "blobs". If you're operating on small areas, then a value of at least 10 is advised as "blobs" are by default on the scale of ~50 nodes.
|
||||||
|
|
||||||
|
As with `//ellipsoidapply` for advanced users `//multi` is also supported - but make sure your modifications stay within the defined region - otherwise they be kept regardless, as `//noiseapply2d` only applies the masking to the nodes in the defined region.
|
||||||
|
|
||||||
|
Any suggestions on how to provide more customisability without making this command more difficult to use or significantly more inconsistent with other `//*apply` functions are welcome - please [open an issue](https://github.com/sbrl/Minetest-WorldEditAdditions/issues/new).
|
||||||
|
|
||||||
|
```weacmd
|
||||||
|
//noiseapply2d 0.5 10 set dirt
|
||||||
|
//noiseapply2d 0.4 3 layers dirt_with_snow dirt 3 stone 10
|
||||||
|
```
|
||||||
|
|
||||||
|
|
||||||
## `//scol [<axis1> ] <length>`
|
## `//scol [<axis1> ] <length>`
|
||||||
Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos1. If the axis isn't specified, defaults the direction you are facing. Implementation thanks to @VorTechnix.
|
Short for _select column_. Sets the pos2 at a set distance along 1 axis from pos1. If the axis isn't specified, defaults the direction you are facing. Implementation thanks to @VorTechnix.
|
||||||
|
|
||||||
|
|
|
@ -49,6 +49,7 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
|
||||||
- [`//fillcaves [<node_name>]`](https://worldeditadditions.mooncarrot.space/Reference/#fillcaves)
|
- [`//fillcaves [<node_name>]`](https://worldeditadditions.mooncarrot.space/Reference/#fillcaves)
|
||||||
- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](https://worldeditadditions.mooncarrot.space/Reference/#convolve)
|
- [`//convolve <kernel> [<width>[,<height>]] [<sigma>]`](https://worldeditadditions.mooncarrot.space/Reference/#convolve)
|
||||||
- [`//erode [<snowballs|river> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](https://worldeditadditions.mooncarrot.space/Reference/#erode) **experimental**
|
- [`//erode [<snowballs|river> [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](https://worldeditadditions.mooncarrot.space/Reference/#erode) **experimental**
|
||||||
|
- [`//noise2d [<key_1> [<value_1>]] [<key_2> [<value_2>]] ...]`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d)
|
||||||
|
|
||||||
### Flora
|
### Flora
|
||||||
- [`//bonemeal [<strength> [<chance>]]`](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#bonemeal-strength-chance)
|
- [`//bonemeal [<strength> [<chance>]]`](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#bonemeal-strength-chance)
|
||||||
|
@ -82,7 +83,7 @@ The detailed explanations have moved! Check them out [here](https://github.com/s
|
||||||
- [`//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#subdivide)
|
- [`//subdivide <size_x> <size_y> <size_z> <cmd_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#subdivide)
|
||||||
- [`//ellipsoidapply <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoidapply) _(new in v1.9)_
|
- [`//ellipsoidapply <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoidapply) _(new in v1.9)_
|
||||||
- [`//airapply <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) _(new in v1.9)_
|
- [`//airapply <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) _(new in v1.9)_
|
||||||
- [`//noiseapply2d <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#noiseapply2d) _(new in v1.13)_
|
- [`//noiseapply2d <threshold> <scale> <command_name> <args>`](https://worldeditadditions.mooncarrot.space/Reference/#noiseapply2d) _(new in v1.13)_
|
||||||
|
|
||||||
### Extras
|
### Extras
|
||||||
- [`//y`](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#y)
|
- [`//y`](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#y)
|
||||||
|
|
Loading…
Reference in a new issue