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website: add one of Horka and kliv91's WIP screenshots
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.docs/images/gallery-horka.jpeg
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@ -81,6 +81,9 @@ date: 2000-01-01
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{% gallerybox "images/gallery-a.jpeg" %}
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A scene demonstrating <code>//replacemix</code>, <code>//ellipsoid</code>, <code>//layers</code>, <code>smoothadv</code> (aka <code>convolve</code> and <code>conv</code>), and <code>//floodfill</code> - all of which are provided by WorldEditAdditions.
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{% endgallerybox %}
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{% gallerybox "images/gallery-horka.jpeg" %}
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The Temple of Arthemeis, a work-in-progress build by <a href="https://www.youtube.com/@H0rkaa" rel="nofollow">Horka</a> and kliv91.
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{% endgallerybox %}
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{% gallerybox "images/gallery-notsowow.jpeg" %}
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A magical abode for those lost in the mountains, built by <a href="https://www.instagram.com/notsowow_?igsh=MXRxOTJrbWp3Z2ptZg==" rel="nofollow">@notsowow</a>.
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{% endgallerybox %}
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@ -94,7 +97,7 @@ date: 2000-01-01
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A small mountain made with <code>//layers</code> and <code>//erode</code>, using the new optional <code>//layers</code> slope constraints in WorldEditAdditions v1.13.
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{% endgallerybox %}
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{% gallerybox "images/gallery-e.jpeg" %}
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A small mesa canyons terrain scene made with <code>//erode</code>, the new optional <code>//layers</code> slope contraints, and <code>//noiseapply2d</code> - the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required.
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A small mesa canyons terrain scene made with <code>//erode</code>, the new optional <code>//layers</code> slope constraints, and <code>//noiseapply2d</code> - the latter 2 of which are new in WorldEditAdditions v1.13. Minimal manual tuning was required.
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{% endgallerybox %}
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<!-- {% gallerybox "images/gallery-f.jpeg" "image-last" "image-e" "image-first" %}
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A stack of slices of the terrain, made with <code>//many</code> (WorldEditAdditions v1.9+) and <code>//multi</code>. By <a href="https://github.com/VorTechnix">@VorTechnix</a>.
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