mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-26 09:03:01 +00:00
Added srect and basename
Also moved saplingaliases and corrected the block text in forest.lua
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parent
ee3effd458
commit
489d856176
7 changed files with 102 additions and 11 deletions
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@ -15,6 +15,7 @@ dofile(worldeditadditions.modpath.."/utils/node_identification.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/tables.lua")
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dofile(worldeditadditions.modpath.."/utils/terrain.lua")
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dofile(worldeditadditions.modpath.."/utils/terrain.lua")
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/utils/raycast_adv.lua") -- For the farwand
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dofile(worldeditadditions.modpath.."/utils/selector_helps.lua")
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dofile(worldeditadditions.modpath.."/lib/compat/saplingnames.lua")
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dofile(worldeditadditions.modpath.."/lib/compat/saplingnames.lua")
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9
worldeditadditions/utils/selector_helps.lua
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9
worldeditadditions/utils/selector_helps.lua
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@ -0,0 +1,9 @@
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function worldeditadditions.player_axis2d(name)
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-- minetest.get_player_by_name("singleplayer"):
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local dir = math.floor(minetest.get_player_by_name(name):get_look_horizontal() / math.pi * 2 + 0.5) % 3
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local crdnl = { {1,"z"},{-1,"x"},{-1,"z"},{1,"x"} }
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return crdnl[dir+1]
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end
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-- Tests
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-- /lua print(unpack(worldeditadditions.player_axis2d(myname)))
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18
worldeditadditions_commands/commands/extra/basename.lua
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18
worldeditadditions_commands/commands/extra/basename.lua
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@ -0,0 +1,18 @@
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-- ██████ █████ ███████ ███████ ███ ██ █████ ███ ███ ███████
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-- ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ████ ████ ██
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-- ██████ ███████ ███████ █████ ██ ██ ██ ███████ ██ ████ ██ █████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ██ ██ ███████ ███████ ██ ████ ██ ██ ██ ██ ███████
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worldedit.register_command("basename", {
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params = "<nodealias>",
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description = "Returns the base name of nodes that use a given alias.",
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privs = {worldedit = true},
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parse = function(params_text)
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params_text = params_text or "air"
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return true, params_text
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end,
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func = function(name, params_text)
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if name == nil then return end
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worldedit.player_notify(name, worldedit.normalize_nodename(params_text) or 'Error 404: "'..params_text..'" not found!')
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end
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})
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@ -1,3 +1,8 @@
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-- ███████ █████ ██████ ██ ██ ███ ██ ██████ █████ ██ ██ █████ ███████ ███████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ███████ ██████ ██ ██ ██ ██ ██ ██ ███ ███████ ██ ██ ███████ ███████ █████ ███████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ███████ ██ ██ ████ ██████ ██ ██ ███████ ██ ██ ██ ███████ ███████ ███████
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minetest.register_chatcommand("/saplingaliases", {
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minetest.register_chatcommand("/saplingaliases", {
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params = "[aliases|all_saplings]",
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params = "[aliases|all_saplings]",
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description = "Lists all the currently registered sapling aliases (default). A single argument is taken as the mode of operation. Current modes: aliases (default; as described previously), all_saplings (lists all node names with the group \"sapling\")",
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description = "Lists all the currently registered sapling aliases (default). A single argument is taken as the mode of operation. Current modes: aliases (default; as described previously), all_saplings (lists all node names with the group \"sapling\")",
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@ -1,8 +1,9 @@
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-- ██████ ██ ██ ███████ ██████ ██ █████ ██ ██
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-- ███████ ██████ ██████ ███████ ███████ ████████
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ █████ ██████ ██ ███████ ████
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-- █████ ██ ██ ██████ █████ ███████ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██
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-- ██████ ████ ███████ ██ ██ ███████ ██ ██ ██
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-- ██ ██████ ██ ██ ███████ ███████ ██
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worldedit.register_command("forest", {
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worldedit.register_command("forest", {
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params = "[<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...",
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params = "[<density>] <sapling_a> [<chance_a>] <sapling_b> [<chance_b>] [<sapling_N> [<chance_N>]] ...",
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description = "Plants and grows trees in the defined region according to the given list of sapling names and chances and density factor. The density controls the relative density of the resulting forest, and defaults to 1 (floating-point numbers allowed). Higher chance numbers result in a lower relative chance with respect to other saplings in the list. Saplings that fail to grow are subsequently removed (this will affect pre-existing saplings too).",
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description = "Plants and grows trees in the defined region according to the given list of sapling names and chances and density factor. The density controls the relative density of the resulting forest, and defaults to 1 (floating-point numbers allowed). Higher chance numbers result in a lower relative chance with respect to other saplings in the list. Saplings that fail to grow are subsequently removed (this will affect pre-existing saplings too).",
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51
worldeditadditions_commands/commands/selectors/srect.lua
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51
worldeditadditions_commands/commands/selectors/srect.lua
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@ -0,0 +1,51 @@
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-- ███████ ██████ ███████ ██████ ████████
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██████ █████ ██ ██
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-- ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ███████ ██████ ██
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-- lua parse_params_srect("10")
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-- local
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function parse_params_srect(params_text)
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local find, _, sn1, ax1, sn2, ax2, len = params_text:find("([+-]?)([xyz]?)%s*([+-]?)([xyz]?)%s*(%d*)")
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-- If ax1 is nil set to player facing dir
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if ax1 == "" then ax1 = "get"
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else ax1 = {tonumber(sn1..1),string.lower(ax1)}
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end
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-- If ax2 is nil set to +y
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if ax2 == "" then ax2 = "y" end
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ax2 = {tonumber(sn2..1),string.lower(ax2)}
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len = tonumber(len)
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if len == nil then
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return false, "No length specified."
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end
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return true, ax1, ax2, len
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end
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worldedit.register_command("srect", {
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params = "[<axis1> [<axis2>]] <length>",
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description = "Set WorldEdit region position 2 at a set distance along 2 axes.",
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privs = {worldedit=true},
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require_pos = 1,
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parse = function(params_text)
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local values = {parse_params_srect(params_text)}
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return unpack(values)
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end,
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func = function(name, axis1, axis2, len)
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if axis1 == "get" then axis1 = worldeditadditions.player_axis2d(name) end
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local pos1 = worldedit.pos1[name]
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local p2 = {["x"] = pos1.x,["y"] = pos1.y,["z"] = pos1.z}
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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p2[axis2[2]] = p2[axis2[2]] + tonumber(len) * axis2[1]
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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worldedit.player_notify(name, "position 2 set to " .. minetest.pos_to_string(p2))
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end,
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})
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-- Tests
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-- params_text = "-x z 13"
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@ -35,13 +35,19 @@ dofile(we_c.modpath.."/commands/hollow.lua")
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dofile(we_c.modpath.."/commands/scale.lua")
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dofile(we_c.modpath.."/commands/scale.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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dofile(we_c.modpath.."/commands/count.lua")
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dofile(we_c.modpath.."/commands/saplingaliases.lua")
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dofile(we_c.modpath.."/commands/meta/multi.lua")
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dofile(we_c.modpath.."/commands/meta/multi.lua")
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dofile(we_c.modpath.."/commands/meta/many.lua")
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dofile(we_c.modpath.."/commands/meta/many.lua")
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dofile(we_c.modpath.."/commands/meta/subdivide.lua")
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dofile(we_c.modpath.."/commands/meta/subdivide.lua")
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dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
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dofile(we_c.modpath.."/commands/meta/ellipsoidapply.lua")
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-- dofile(we_c.modpath.."/commands/selectors/scol.lua")
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dofile(we_c.modpath.."/commands/selectors/srect.lua")
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-- dofile(we_c.modpath.."/commands/selectors/scube.lua")
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dofile(we_c.modpath.."/commands/extra/saplingaliases.lua")
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dofile(we_c.modpath.."/commands/extra/basename.lua")
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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-- Don't registry the //bonemeal command if the bonemeal mod isn't present
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if minetest.get_modpath("bonemeal") then
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if minetest.get_modpath("bonemeal") then
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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dofile(we_c.modpath.."/commands/bonemeal.lua")
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