mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 15:33:00 +00:00
//noise2d: add white algorithm; fix nasty bug in apply_2d
This commit is contained in:
parent
b55f7018f9
commit
46c2a02ade
7 changed files with 67 additions and 17 deletions
|
@ -16,11 +16,13 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
|
|||
|
||||
local region_height = pos2.y - pos1.y
|
||||
|
||||
-- print("NOISE\n")
|
||||
-- worldeditadditions.format.array_2d(noise, heightmap_size.x)
|
||||
|
||||
print("NOISE APPLY_2D\n")
|
||||
worldeditadditions.format.array_2d(noise, heightmap_size.x)
|
||||
|
||||
|
||||
local height = tonumber(apply_mode)
|
||||
print("DEBUG apply_mode", apply_mode, "as height", height)
|
||||
|
||||
for z = heightmap_size.z - 1, 0, -1 do
|
||||
for x = heightmap_size.x - 1, 0, -1 do
|
||||
|
@ -46,5 +48,14 @@ function worldeditadditions.noise.apply_2d(heightmap, noise, heightmap_size, pos
|
|||
end
|
||||
end
|
||||
|
||||
-- for z = heightmap_size.z - 1, 0, -1 do
|
||||
-- x = 0
|
||||
-- heightmap[(z * heightmap_size.x) + x] = z
|
||||
-- end
|
||||
|
||||
print("HEIGHTMAP\n")
|
||||
worldeditadditions.format.array_2d(heightmap, heightmap_size.x)
|
||||
|
||||
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -2,8 +2,9 @@ local wea = worldeditadditions
|
|||
|
||||
|
||||
return {
|
||||
available = { "perlin", "sin", "white" },
|
||||
Perlin = dofile(wea.modpath.."/lib/noise/engines/perlin.lua"),
|
||||
Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua")
|
||||
|
||||
Sin = dofile(wea.modpath.."/lib/noise/engines/sin.lua"),
|
||||
White = dofile(wea.modpath.."/lib/noise/engines/white.lua")
|
||||
-- TODO: Follow https://www.redblobgames.com/articles/noise/introduction.html and implement different colours of noise (*especially* red and pink noise)
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@ function Sin:noise( x, y, z )
|
|||
local value = (math.sin(x) + math.sin(y) + math.sin(z)) / 3
|
||||
-- Rescale from -1 - +1 to 0 - 1
|
||||
return (value + 1) / 2
|
||||
-- return (
|
||||
end
|
||||
|
||||
return Sin
|
||||
|
|
27
worldeditadditions/lib/noise/engines/white.lua
Normal file
27
worldeditadditions/lib/noise/engines/white.lua
Normal file
|
@ -0,0 +1,27 @@
|
|||
local wea = worldeditadditions
|
||||
|
||||
|
||||
local White = {}
|
||||
White.__index = White
|
||||
|
||||
|
||||
function White.new(seed)
|
||||
local result = {
|
||||
seed = seed or math.random()
|
||||
}
|
||||
setmetatable(result, White)
|
||||
return result
|
||||
end
|
||||
|
||||
function White:noise( x, y, z )
|
||||
if x == 0 then x = 1 end
|
||||
if y == 0 then y = 1 end
|
||||
if z == 0 then z = 1 end
|
||||
local seed = ((self.seed + (x * y * z)) * 1506359) % 1113883
|
||||
|
||||
math.randomseed(seed)
|
||||
local value = math.random()
|
||||
return value
|
||||
end
|
||||
|
||||
return White
|
|
@ -13,18 +13,20 @@ local wea = worldeditadditions
|
|||
function worldeditadditions.noise.make_2d(size, start_pos, params)
|
||||
local result = {}
|
||||
|
||||
for i, layer in ipairs(params) do
|
||||
for layer_i, layer in ipairs(params) do
|
||||
local generator
|
||||
if layer.algorithm == "perlin" then
|
||||
generator = wea.noise.engines.Perlin.new()
|
||||
elseif layer.algorithm == "sin" then
|
||||
generator = wea.noise.engines.Sin.new()
|
||||
elseif layer.algorithm == "white" then
|
||||
generator = wea.noise.engines.White.new()
|
||||
else -- We don't have any other generators just yet
|
||||
return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..i.." of "..#params.." (available algorithms: perlin)."
|
||||
return false, "Error: Unknown noise algorithm '"..tostring(layer.algorithm).."' in layer "..layer_i.." of "..#params.." (available algorithms: "..table.concat(wea.noise.engines.available, ", ")..")."
|
||||
end
|
||||
|
||||
for x = 0, size.x do
|
||||
for y = 0, size.z do
|
||||
for x = 0, size.x - 1 do
|
||||
for y = 0, size.z - 1 do
|
||||
local i = y*size.x + x
|
||||
|
||||
local noise_x = (x + 100000+start_pos.x+layer.offset.x) * layer.scale.x
|
||||
|
@ -32,12 +34,21 @@ function worldeditadditions.noise.make_2d(size, start_pos, params)
|
|||
local noise_value = generator:noise(noise_x, noise_y, 0)
|
||||
|
||||
if type(result[i]) ~= "number" then result[i] = 0 end
|
||||
local result_before = result[i]
|
||||
result[i] = result[i] + (noise_value ^ layer.exponent) * layer.multiply + layer.add
|
||||
-- if layer_i == 1 and result[i] > 1 then
|
||||
-- print("NOISE TOO BIG noise_value", noise_value, "noise_x", noise_x, "noise_y", noise_y, "i", i, "result[i]: BEFORE", result_before, "AFTER", result[i])
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
print("NOISE MAKE_2D\n")
|
||||
worldeditadditions.format.array_2d(result, size.x)
|
||||
|
||||
|
||||
-- We don't round here, because otherwise when we apply it it'll be inaccurate
|
||||
|
||||
return true, result
|
||||
|
|
|
@ -34,14 +34,17 @@ function worldeditadditions.noise.params_apply_default(params)
|
|||
-- If params[1] is thing, this is a list of params
|
||||
-- This might be a thing if we're dealing with multiple octaves
|
||||
for i,params_el in ipairs(params) do
|
||||
local default_copy = worldeditadditions.table.shallowcopy(params_default)
|
||||
local default_copy = wea.table.shallowcopy(params_default)
|
||||
|
||||
-- Keyword support
|
||||
if params_el.perlin then params_el.algorithm = "perlin" end
|
||||
if params_el.sin then params_el.algorithm = "sin" end
|
||||
for i, keyword in ipairs(wea.noise.engines.available) do
|
||||
if params_el[keyword] ~= nil then
|
||||
params_el.algorithm = keyword
|
||||
end
|
||||
end
|
||||
|
||||
-- Apply this table to fill in the gaps
|
||||
worldeditadditions.table.apply(
|
||||
wea.table.apply(
|
||||
params_el,
|
||||
default_copy
|
||||
)
|
||||
|
|
|
@ -12,10 +12,8 @@ worldedit.register_command("noise2d", {
|
|||
if params_text == "" then return true, {} end
|
||||
|
||||
|
||||
local success, map = worldeditadditions.parse.map(params_text, {
|
||||
-- Keywords
|
||||
"perlin", "sin"
|
||||
})
|
||||
local success, map = worldeditadditions.parse.map(params_text,
|
||||
wea.noise.engines.available) -- Keywords
|
||||
if not success then return success, map end
|
||||
|
||||
if map.scale then
|
||||
|
|
Loading…
Reference in a new issue