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Vector3.rotate_3d(): write tests
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132
.tests/Vector3/rotate3d.test.lua
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132
.tests/Vector3/rotate3d.test.lua
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local Vector3 = require("worldeditadditions_core.utils.vector3")
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describe("Vector3.rotate3d", function()
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it("should work with an origin of (0,0,0) X axis", function()
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local origin = Vector3.new(0, 0, 0)
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local point = Vector3.new(0, 1, 0)
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local rotate = Vector3.new(
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math.rad(180), -- x axis = yz plane
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math.rad(0), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(0, -1, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with an origin of (0,0,0) Y axis", function()
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local origin = Vector3.new(0, 0, 0)
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local point = Vector3.new(1, 0, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(180), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(-1, 0, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with an origin of (0,0,0) Z axis", function()
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local origin = Vector3.new(0, 0, 0)
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local point = Vector3.new(1, 0, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(0), -- y axis = xz plane
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math.rad(180)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(-1, 0, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with a non-zero origin X axis", function()
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local origin = Vector3.new(1, 1, 1)
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local point = Vector3.new(0, 2, 0)
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local rotate = Vector3.new(
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math.rad(180), -- x axis = yz plane
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math.rad(0), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(0, 0, 2),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with a non-zero origin Y axis", function()
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local origin = Vector3.new(1, 1, 1)
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local point = Vector3.new(0, 2, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(180), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(2, 2, 2),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with a non-zero origin Z axis", function()
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local origin = Vector3.new(1, 1, 1)
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local point = Vector3.new(0, 2, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(0), -- y axis = xz plane
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math.rad(180)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(2, 0, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with a non-zero origin Z axis -90 degrees", function()
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local origin = Vector3.new(1, 1, 1)
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local point = Vector3.new(0, 2, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(0), -- y axis = xz plane
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math.rad(-90)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(2, 2, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should work with multiple axes X Y", function()
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local origin = Vector3.new(0, 0, 0)
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local point = Vector3.new(0, 2, 0)
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local rotate = Vector3.new(
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math.rad(90), -- x axis = yz plane
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math.rad(90), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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assert.are.same(
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Vector3.new(2, 0, 0),
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Vector3.rotate3d(origin, point, rotate):round_dp(4)
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)
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end)
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it("should return new Vector3 instances", function()
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local origin = Vector3.new(0, 0, 0)
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local point = Vector3.new(1, 0, 0)
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local rotate = Vector3.new(
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math.rad(0), -- x axis = yz plane
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math.rad(180), -- y axis = xz plane
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math.rad(0)-- z axis = xy plane
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)
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local result = Vector3.rotate3d(origin, point, rotate):round(4)
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assert.are.same(Vector3.new(-1, 0, 0), result)
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result.y = 999
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assert.are.same(Vector3.new(0, 0, 0), origin)
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assert.are.same(Vector3.new(1, 0, 0), point)
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assert.are.same(Vector3.new(-1, 999, 0), result)
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end)
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end)
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