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player.lua: tidy up comments
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1 changed files with 5 additions and 3 deletions
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@ -9,8 +9,7 @@ end
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--- Returns the player's facing info including relative DIRs.
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-- @param name string The name of the player to return facing direction of.
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-- @return table (vector3+) xyz raw values and {axis,sign} tables for facing direction and
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-- relative direction keys (front, back, left, right, up, down).
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-- @returns table(vector3+) xyz raw values and {axis,sign} tables for facing direction and relative direction keys (front, back, left, right, up, down).
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function worldeditadditions.player_dir(name)
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local dir = v3.clone(minetest.get_player_by_name(name):get_look_dir())
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local abs = dir:abs()
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@ -32,10 +31,11 @@ end
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-- /lua print(worldeditadditions.vector.tostring(minetest.get_player_by_name(myname):get_look_dir()))
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--- DEPRICATED =================================================================
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--- DEPRECATED =================================================================
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-- TODO: Refactor commands that use the following functions to use player_dir then delete these functions
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--- Returns the player's facing direction on the horizontal axes only.
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-- @deprecated Use worldeditadditions.player_dir instead.
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-- @param name string The name of the player to return facing direction of.
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-- @return string,int Returns axis name and sign multiplier.
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function worldeditadditions.player_axis2d(name)
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@ -47,6 +47,7 @@ function worldeditadditions.player_axis2d(name)
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end
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--- Returns the axis and sign of the axis to the left of the input axis.
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-- @deprecated Use worldeditadditions.player_dir instead.
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-- @param axis string x or z.
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-- @param sign int Sign multiplier.
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-- @return string,int Returns axis name and sign multiplier.
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@ -57,6 +58,7 @@ function worldeditadditions.axis_left(axis,sign)
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end
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--- Dehumanize Direction: translates up, down, left, right, front, into xyz based on player orientation.
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-- @deprecated Use worldeditadditions.player_dir instead.
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-- @param name string The name of the player to return facing direction of.
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-- @param dir string Relative direction to translate.
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-- @return string Returns axis name and sign multiplier.
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