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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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img2brush: allow customising the channel to pull from
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2 changed files with 32 additions and 3 deletions
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@ -13,6 +13,23 @@ window.addEventListener("load", () => {
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})
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});
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function get_source_channel_offset() {
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const select = document.querySelector("#img2brush-channel");
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console.info(`get_source_channel_offset: channel is ${select.value}`)
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switch(select.value) {
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case "alpha":
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return 3;
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case "red":
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return 0;
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case "green":
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return 1;
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case "blue":
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return 2;
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default:
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throw new Error(`Error : Unknown channel name ${select.value}.`);
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}
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}
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function select_output() {
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let output = document.querySelector("#brushimg-tsv");
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@ -26,7 +43,6 @@ function select_output() {
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selection.addRange(range);
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}
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function handle_drag_enter(event) {
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event.target.classList.add("dropzone-active");
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}
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@ -80,12 +96,15 @@ function handle_new_image(image) {
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}
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function pixels2tsv(pixels) {
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const offset = get_source_channel_offset();
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console.info(`pixels2tsv: offset is ${offset}`);
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let result = "";
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for(let y = 0; y < pixels.height; y++) {
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let row = [];
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for(let x = 0; x < pixels.width; x++) {
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// No need to rescale here - this is done automagically by WorldEditAdditions.
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row.push(pixels.data[((y*pixels.width + x) * 4) + 3] / 255);
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// r/b/g/alpha
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row.push(pixels.data[((y*pixels.width + x) * 4) + offset] / 255);
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}
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result += row.join(`\t`) + `\n`;
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}
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@ -6,7 +6,17 @@ title: Image to brush converter
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<section class="panel-generic">
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<h1>Image to sculpting brush converter</h1>
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<p>Convert any image to a sculpting brush here! The <strong>alpha (opacity) channel</strong> is used to determine the weight of the brush - <strong>all colour is ignored</strong>.</p>
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<p>Convert any image to a sculpting brush here!</p>
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<p>
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<strong>Use this channel to convert:</strong>
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<select name="img2brush-channel" id="img2brush-channel">
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<option value="alpha" selected>Alpha (opacity)</option>
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<option value="red">Red</option>
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<option value="green">Green</option>
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<option value="blue">Blue</option>
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</select>
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</p>
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<p>Only the selected channel is used to determine the weight of the brush - <strong>all other channels are ignored</strong>! Change the channel option <strong>before</strong> you drag + drop the image onto this page.</p>
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</section>
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<section id="dropzone" class="bigbox panel-generic">
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