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weaschem: make basically testable
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1 changed files with 13 additions and 1 deletions
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@ -1,5 +1,11 @@
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local weac = worldeditadditions_core
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local weac = worldeditadditions_core
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local Vector3 = weac.Vector3
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local Vector3
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if worldeditadditions_core then
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Vector3 = weac.Vector3
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else
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Vector3 = require("worldeditadditions_core.utils.vector3")
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end
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--- Library for parsing .weaschem WorldEditAdditions Schematic files.
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--- Library for parsing .weaschem WorldEditAdditions Schematic files.
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--
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--
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@ -25,6 +31,12 @@ function weaschem.parse_vector3(source_obj)
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if type(source_obj.z) ~= "number" then return false, "VECTOR3_INVALID_Z", "Vector3: The type of the z coordinate was expected to be number, but found '"..type(source_obj.z).."'." end
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if type(source_obj.z) ~= "number" then return false, "VECTOR3_INVALID_Z", "Vector3: The type of the z coordinate was expected to be number, but found '"..type(source_obj.z).."'." end
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local result = Vector3.clone(source_obj)
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local result = Vector3.clone(source_obj)
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local rounded = result:floor()
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if math.abs(result.x - rounded.x) > 0.0000001 then return false, "VECTOR3_X_FLOAT", "The x coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
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if math.abs(result.y - rounded.y) > 0.0000001 then return false, "VECTOR3_Y_FLOAT", "The y coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
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if math.abs(result.z - rounded.z) > 0.0000001 then return false, "VECTOR3_Z_FLOAT", "The z coordinate appears to be a floating-point number and not an integer. Only integer values in schematics are supported." end
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return true, "SUCCESS", result
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return true, "SUCCESS", result
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end
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end
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