mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-29 18:33:01 +00:00
Merge branch 'dev' of github.com:sbrl/Minetest-WorldEditAdditions into dev
This commit is contained in:
commit
3d205fadb7
19 changed files with 112 additions and 55 deletions
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@ -1,6 +1,6 @@
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-- Lists all currently loaded entities.
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local weac = worldeditadditions_core
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local wea_c = worldeditadditions_core
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minetest.register_chatcommand("/listentities", {
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params = "",
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@ -22,16 +22,16 @@ minetest.register_chatcommand("/listentities", {
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obj_name = "[LuaEntity:__UNKNOWN__]"
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end
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end
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local pos = weac.Vector3.clone(obj:get_pos())
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local pos = wea_c.Vector3.clone(obj:get_pos())
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table.insert(table_vals, {
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id,
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obj_name,
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tostring(pos)
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})
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end
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worldedit.player_notify(name, table.concat({
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wea_c.notify.info(name, table.concat({
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"Currently loaded entities:",
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weac.format.make_ascii_table(table_vals),
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wea_c.format.make_ascii_table(table_vals),
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"",
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"Total "..tostring(#table_vals).." objects"
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}, "\n"))
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@ -41,7 +41,7 @@ local function step(params)
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-- If we haven't run out of values call function again
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minetest.after(params.delay, step, params) -- Time is in seconds
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else
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worldedit.player_notify(params.player_name, "The macro \""..
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wea_c.notify.ok(params.player_name, "The macro \""..
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params.file.."\" was completed in " ..
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wea_c.format.human_time(params.time))
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end
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@ -7,7 +7,7 @@ local function step(params)
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local start_time = wea_c.get_ms_time()
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local full_cmd = params.cmd_name.." "..params.args
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worldedit.player_notify(params.name, string.format("[ many | /%s ] %d / %d (~%.2f%%) complete | last: %s, average: %s, ETA: ~%s",
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wea_c.notify.info(params.name, string.format("[ many | /%s ] %d / %d (~%.2f%%) complete | last: %s, average: %s, ETA: ~%s",
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full_cmd,
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(params.i + 1), params.count,
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((params.i + 1) / params.count)*100,
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@ -53,7 +53,7 @@ local function step(params)
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table.insert(done_message, table.concat(message_parts, ", "))
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end
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table.insert(done_message, ")")
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worldedit.player_notify(params.name, table.concat(done_message, ""))
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wea_c.notify.ok(params.name, table.concat(done_message, ""))
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end
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end
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@ -29,7 +29,7 @@ minetest.register_chatcommand("/multi", {
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if not args then args = "" end
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-- print("command_name", command_name)
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worldedit.player_notify(name, "#"..i..": "..command)
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wea_c.notify.info(name, "#"..i..": "..command)
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local cmd = minetest.registered_chatcommands[command_name]
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if not cmd then
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@ -61,6 +61,6 @@ minetest.register_chatcommand("/multi", {
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table.insert(done_message, table.concat(message_parts, ", "))
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table.insert(done_message, ")")
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worldedit.player_notify(name, table.concat(done_message, ""))
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wea_c.notify.ok(name, table.concat(done_message, ""))
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end
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})
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@ -53,7 +53,7 @@ minetest.register_chatcommand("//pos", {
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func = function(name, params_text)
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local i = tonumber(params_text)
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if type(i) ~= "number" then
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worldedit.player_notify(name, "Error: Invalid index number given.")
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weac.notify.error(name, "Error: Invalid index number given.")
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return
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end
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i = math.floor(i)
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@ -13,7 +13,7 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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if wea.add_pos[name] > 0 then
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wea.selection.add_point(name, pos)
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wea.add_pos[name] = wea.add_pos[name] - 1
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worldedit.player_notify(name, "You have "..wea.add_pos[name].." nodes left to punch")
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wea_c.notify.info(name, "You have "..wea.add_pos[name].." nodes left to punch")
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else wea.add_pos[name] = nil end
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end
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end)
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@ -28,7 +28,7 @@ local function do_unmark(name, params_text)
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if params_text == "all" then
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local removed = do_unmark_all()
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worldedit.player_notify(name, "Hidden "..removed.." marker entities")
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weac.notify.info(name, "Hidden "..removed.." marker entities")
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else
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-- Hide the WorldEditAdditions marker
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weac.pos.unmark(name)
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@ -59,6 +59,8 @@ wea_c.register_command("test", {
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tests[params_text[1]]:help()}, " ")
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end
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end
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return tests[subcommand](name, params_text)
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return wea_c.format.handle_fn_result(
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tests[subcommand](name, params_text)
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)
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end
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})
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@ -23,5 +23,6 @@ worldeditadditions.normalize_test("credits", {
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end
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end
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send_credits(1)
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return true, "Thank you!"
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end
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})
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@ -3,17 +3,13 @@ local test_id_paths = {
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"credits.test.lua",
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"notify.test.lua",
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"notify_bad.test.lua",
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-- "notify_suppress.test.lua",
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-- "stacktrace.test.lua",
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"notify_suppress.test.lua",
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"stacktrace.test.lua",
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}
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-- Helper functions
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local update = function(a,k,v) a[k] = v end
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-- Test loader
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local test_loader = function (path)
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for _, v in ipairs(test_id_paths) do dofile(path .. v) end
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return ret
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end
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return test_loader
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@ -9,5 +9,6 @@ worldeditadditions.normalize_test("notify", {
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Notify.ok(name, message)
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Notify.info(name, message)
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Notify.custom(name, "@" .. name, "Good Job", "#FF00D7")
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return true
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end
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})
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@ -23,5 +23,6 @@ worldeditadditions.normalize_test("notifybad", {
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Notify.warn(name, "Invalid color test:")
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Notify.custom(name, "bad", message, "#FF00") -- Bad colour
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return true, "Test complete."
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end
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})
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@ -0,0 +1,20 @@
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local Notify = worldeditadditions_core.notify
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worldeditadditions.normalize_test("suppress", {
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params = "N/A",
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description = "Tests notification suppression system.",
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func = function(name, params_table)
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Notify.suppress_for_player(name, 5)
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Notify.warn(name, "This message should not be shown.")
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Notify.suppress_for_player(name, -1)
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Notify.ok(name, "This message should be shown.")
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local result = Notify.suppress_for_function(name, function()
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Notify.error(name, "This message should not be shown.")
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return true
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end)
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if not result then
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return false, "Error: suppress_for_function did not call function."
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else
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return true, "suppress_for_function called function."
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end
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end
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})
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@ -57,7 +57,7 @@ Please add any other additional specific system information here too if you thin
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}, "")
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print("DEBUG:player_notify player_name", player_name, "msg_compiled", msg_compiled)
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worldedit.player_notify(player_name, msg_compiled)
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weac.notify.error(player_name, msg_compiled)
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end
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@ -5,6 +5,7 @@
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ███████ ██ ██ ██ ███████ ██ ██ ███████ ██████ ██ ██████ ██ ████
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local weac = worldeditadditions_core
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---
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-- @module worldeditadditions_core
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local worldedit_command_y, worldedit_command_n
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@ -41,7 +42,7 @@ minetest.override_chatcommand("/y", {
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if minetest.global_exists("worldedit") and worldedit_command_y ~= nil then
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worldedit_command_y(player_name)
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else
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worldedit.player_notify(player_name, "There aren't any pending operations at the moment.")
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weac.notify.info(player_name, "There aren't any pending operations at the moment.")
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end
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else
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pending_calls[player_name].func()
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@ -58,10 +59,10 @@ minetest.override_chatcommand("/n", {
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if minetest.global_exists("worldedit") and worldedit_command_y ~= nil then
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worldedit_command_n(player_name)
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else
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worldedit.player_notify(player_name, "There aren't any operations pending, so there's nothing to abort.")
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weac.notify.info(player_name, "There aren't any operations pending, so there's nothing to abort.")
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end
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else
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worldedit.player_notify(player_name, "Aborting captured command /"..pending_calls[player_name].cmdname..".")
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weac.notify.info(player_name, "Aborting captured command /"..pending_calls[player_name].cmdname..".")
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pending_calls[player_name] = nil
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end
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end
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28
worldeditadditions_core/utils/format/handle_fn_result.lua
Normal file
28
worldeditadditions_core/utils/format/handle_fn_result.lua
Normal file
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@ -0,0 +1,28 @@
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---
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-- @module worldeditadditions_core
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local wea_c = worldeditadditions_core
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--- Handles the result of a function call.
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--- @param ... any The full output of the function call.
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local function handle_fn_result(...)
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local result = { ... }
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local ret = ""
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local success = table.remove(result, 1)
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if #result > 1 then
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ret = wea_c.table.tostring(result)
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elseif #result == 1 then
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if type(result[1]) == "table" then
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ret = "Function returned table:\n" ..
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wea_c.table.tostring(result[1])
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else ret = tostring(result[1]) end
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else
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ret = table.concat({
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"Function returned \"",
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tostring(success),
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"\" with no other output."
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}, "")
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end
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return success or false, ret
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end
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return handle_fn_result
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@ -3,11 +3,12 @@ local wea_c = worldeditadditions_core
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wea_c.format = {
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array_2d = dofile(wea_c.modpath.."/utils/format/array_2d.lua"),
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escape = dofile(wea_c.modpath.."/utils/format/escape.lua"),
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handle_fn_result = dofile(wea_c.modpath.."/utils/format/handle_fn_result.lua"),
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human_size = dofile(wea_c.modpath.."/utils/format/human_size.lua"),
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human_time = dofile(wea_c.modpath.."/utils/format/human_time.lua"),
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node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua"),
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make_ascii_table = dofile(wea_c.modpath.."/utils/format/make_ascii_table.lua"),
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map = dofile(wea_c.modpath.."/utils/format/map.lua"),
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escape = dofile(wea_c.modpath.."/utils/format/escape.lua")
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node_distribution = dofile(wea_c.modpath.."/utils/format/node_distribution.lua")
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}
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@ -1,4 +1,5 @@
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--- A player notification system for worldeditadditions.
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-- @module worldeditadditions_core.notify
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local wea_c = worldeditadditions_core
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-- Helper functions
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@ -60,10 +61,10 @@ end
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--- Send a notification of type `ntype` (for metatable).
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-- (Same as `Notify[ntype](name, message)`)
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-- @param table _self Provided automatically by Lua. You do not need to set this automatically - see example.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param _self table Provided automatically by Lua. You do not need to set this automatically - see example.
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-- @param name string The name of the player to send the notification to.
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-- @param ntype string The type of notification.
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-- @param message string The message to send.
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-- @return table The Notify instance.
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-- @example Basic usage
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-- worldeditadditions_core.notify(player_name, "info", "All registered commands:\n....")
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@ -80,11 +81,11 @@ end
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setmetatable(Notify, {__call = call})
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--- Send a custom notification.
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-- @param string name The name of the player to send the notification to.
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-- @param string ntype The type of notification.
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-- @param string message The message to send.
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-- @param string? colour Optional. The colour of the notification.
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-- @param boolean? message_coloured Optional. Whether the message should be coloured.
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-- @param name string The name of the player to send the notification to.
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-- @param ntype string The type of notification.
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-- @param message string The message to send.
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-- @param colour string? Optional. The colour of the notification.
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-- @param message_coloured boolean? Optional. Whether the message should be coloured.
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-- @return boolean True if all parameters are valid, false otherwise.
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-- @example Custom notification types
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-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
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@ -96,8 +97,8 @@ end
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--- Register the aforementioned predefined notification types.
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-- @param string name The name of the player to send the notification to.
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-- @param string message The message to send.
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-- @param name string The name of the player to send the notification to.
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-- @param message string The message to send.
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-- @example
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-- Notify.error(name, "multi-line error!\n" .. debug.traceback())
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-- Notify.warn(name, "This is the last coloured message type!")
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@ -118,8 +119,8 @@ do
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end
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--- Local suppression status handler
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-- @param string name The name of the player to check.
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-- @param table suppress The table of suppressed players.
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-- @param name string The name of the player to check.
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-- @param suppress table The table of suppressed players.
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-- @return boolean True if the player is not suppressed or
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-- if the player is clear(ed), false otherwise.
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local check_clear_suppressed = function(name, suppress)
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@ -133,8 +134,8 @@ local check_clear_suppressed = function(name, suppress)
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end
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--- Suppress a player's notifications.
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-- @param string name The name of the player to suppress.
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-- @param number > 1 time The number of seconds to suppress notifications for.
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-- @param name string The name of the player to suppress.
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-- @param time number > 1 The number of seconds to suppress notifications for.
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-- number < 1 immediately removes the suppression.
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function Notify.suppress_for_player(name, time)
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local suppress = globalstate.suppressed_players
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@ -148,20 +149,25 @@ function Notify.suppress_for_player(name, time)
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end
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--- Suppress a player's notifications while function executes.
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-- @param name string The name of the player to suppress.
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-- @param func function The function to execute while the player is suppressed.
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-- @returns bool, string Success, result of the executed function.
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function Notify.suppress_for_function(name, func)
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local suppress = globalstate.suppressed_players
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-- If the player is already suppressed, cancel it unless it's a function
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if not check_clear_suppressed(name, suppress) then return false end
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suppress[name] = func
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suppress[name]()
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local result_table = { suppress[name]() }
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suppress[name] = nil
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return wea_c.table.unpack(result_table)
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end
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--- WorldEdit compatibility
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-- if worldedit and type(worldedit.player_notify) == "function" then
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-- worldedit.player_notify = function(name, message, ntype)
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-- Notify(name, ntype, message)
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-- end
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-- end
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if worldedit and type(worldedit.player_notify) == "function" then
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worldedit.player_notify = function(name, message, ntype)
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if not ntype then ntype = "info" end
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Notify(name, ntype, message)
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end
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end
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return Notify
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@ -13,8 +13,8 @@ end
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local validate = {}
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--- Validate name
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-- @param string name The name of the player to validate.
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-- @returns boolean True if the name is valid, false otherwise.
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-- @param name string The name of the player to validate.
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-- @returns boolean True if the name is valid, false otherwise.
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validate.name = function(name)
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if type(name) ~= "string" then
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log_error(tostring(name) .. " is a " .. type(name) .. " not a string.\n")
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@ -30,13 +30,13 @@ validate.name = function(name)
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end
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--- Validate message
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-- @param string message The message to validate.
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-- @returns boolean True if the message is a string, false otherwise.
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-- @param message string The message to validate.
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-- @returns boolean True if the message is a string, false otherwise.
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validate.message = function(message) return type(message) == "string" end
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--- Validate colour
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-- @param string colour The colour to validate.
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-- @returns boolean True if the colour is valid, false otherwise.
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-- @param colour string The colour to validate.
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-- @returns boolean True if the colour is valid, false otherwise.
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validate.colour = function(colour)
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return ( type(colour) == "string" and
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colour:match("^#%x+$") and
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|
@ -44,9 +44,9 @@ validate.colour = function(colour)
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end
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--- Validate all
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-- @param string name The name of the player to validate.
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-- @param string message The message to validate.
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-- @param string colour The colour to validate.
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-- @param name string The name of the player to validate.
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-- @param message string The message to validate.
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-- @param colour string The colour to validate.
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-- @returns boolean, table|nil Returns the validation status, followed by details of the failure if bool == false.
|
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-- | Return arg | Meaning |
|
||||
-- |------------|---------|
|
||||
|
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