mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-12-23 03:55:01 +00:00
weac.notify: fix __call
When you do weac.notify(player_name, "info", "msg"), Lua auto-inserts a `self` table which refers to the main `Notify` table there. This is because `local function call()` is registered via `setmetatable(Notify, ...)`, which auto-inserts `self` as the 1st argument. To this end, this command adds a dummy 1st argument `_self` to capture this extra table to avoid all args being shifted by 1.
This commit is contained in:
parent
547cdb943a
commit
36a6bf6b49
1 changed files with 8 additions and 5 deletions
|
@ -60,11 +60,14 @@ end
|
|||
|
||||
--- Send a notification of type `ntype` (for metatable).
|
||||
-- (Same as `Notify[ntype](name, message)`)
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string ntype The type of notification.
|
||||
-- @param string message The message to send.
|
||||
-- @param table _self Provided automatically by Lua. You do not need to set this automatically - see example.
|
||||
-- @param string name The name of the player to send the notification to.
|
||||
-- @param string ntype The type of notification.
|
||||
-- @param string message The message to send.
|
||||
-- @return table The Notify instance.
|
||||
local call = function(name, ntype, message)
|
||||
-- @example Basic usage
|
||||
-- worldeditadditions_core.notify(player_name, "info", "All registered commands:\n....")
|
||||
local call = function(_self, name, ntype, message)
|
||||
if ntype ~= "__call" and not Notify[ntype] then
|
||||
Notify.error(name, "Invalid notification type: " .. ntype)
|
||||
Notify.error(name, "Message: " .. message)
|
||||
|
@ -83,7 +86,7 @@ setmetatable(Notify, {__call = call})
|
|||
-- @param string? colour Optional. The colour of the notification.
|
||||
-- @param boolean? message_coloured Optional. Whether the message should be coloured.
|
||||
-- @return boolean True if all parameters are valid, false otherwise.
|
||||
-- @example Predefined notification types
|
||||
-- @example Custom notification types
|
||||
-- Notify.custom(name, "custom", "This one is magenta!", "#FF00FF", true)
|
||||
-- Notify.custom(name, "custom", "This one is gold with white text!", "#FFC700")
|
||||
function Notify.custom(name, ntype, message, colour, message_coloured)
|
||||
|
|
Loading…
Reference in a new issue