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maze3d: fix command parsing
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parent
29223a3455
commit
35bd8f19b2
1 changed files with 2 additions and 2 deletions
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@ -46,7 +46,7 @@ minetest.register_chatcommand("/maze", {
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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description = "Generates a maze covering the currently selected area (must be at least 3x3 on the x,z axes) with replace_node as the walls. Optionally takes a (integer) seed and the path length and width (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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func = we_c.safe_region(function(name, params_text)
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local replace_node, seed, path_length, path_width = parse_params_maze(params_text)
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local replace_node, seed, path_length, path_width = parse_params_maze(params_text, false)
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if not replace_node then
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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worldedit.player_notify(name, "Error: Invalid node name.")
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@ -92,7 +92,7 @@ minetest.register_chatcommand("/maze3d", {
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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description = "Generates a 3d maze covering the currently selected area (must be at least 3x3x3) with replace_node as the walls. Optionally takes a (integer) seed and the path length, width, and depth (see the documentation in the worldeditadditions README for more information).",
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privs = { worldedit = true },
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privs = { worldedit = true },
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func = we_c.safe_region(function(name, params_text)
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func = we_c.safe_region(function(name, params_text)
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local replace_node, seed, path_length, path_width, path_depth = parse_params_maze(params_text)
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local replace_node, seed, path_length, path_width, path_depth = parse_params_maze(params_text, true)
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if not replace_node then
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if not replace_node then
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worldedit.player_notify(name, "Error: Invalid node name.")
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worldedit.player_notify(name, "Error: Invalid node name.")
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