Update changelog

This commit is contained in:
Starbeamrainbowlabs 2021-02-07 02:02:02 +00:00
parent 9d76c5d98a
commit 2b29334d82
Signed by: sbrl
GPG key ID: 1BE5172E637709C2

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@ -8,8 +8,8 @@ It's about time I started a changelog! This will serve from now on as the main c
- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit) - Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
- `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions) - `//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
- `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks - `//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
- `//subdivide`: Fix performance & memory usage of metrics over time on large regions - `//subdivide`: Fix performance & memory usage issues
- No more slowdowns over time with a large number of chunks! - If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk) - Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)