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https://github.com/sbrl/Minetest-WorldEditAdditions.git
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simplified scol
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commit
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2 changed files with 14 additions and 19 deletions
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@ -9,31 +9,26 @@ worldedit.register_command("scol", {
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privs = {worldedit=true},
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privs = {worldedit=true},
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require_pos = 1,
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require_pos = 1,
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parse = function(params_text)
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parse = function(params_text)
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local wea = worldeditadditions
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local wea, vec, tmp = worldeditadditions, vector.new(0, 0, 0), {}
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local find = wea.split(params_text, "%s", false)
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local find = wea.split(params_text, "%s", false)
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local ax1, len = find[1], find[table.maxn(find)]
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local ax1, sn1, len = (tostring(find[1]):match('[xyz]') or "g"):sub(1,1), wea.getsign(find[1]), find[table.maxn(find)]
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-- If ax1 is bad set to player facing dir
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tmp.len = tonumber(len)
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else ax1 = { wea.getsign(ax1), ax1:gsub('[^xyz]', ''):sub(1, 1) } end
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len = tonumber(len)
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-- If len == nill cancel the operation
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-- If len == nill cancel the operation
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if len == nil then
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if tmp.len == nil then return false, "No length specified." end
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return false, "No length specified."
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-- If ax1 is bad send "get" order
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end
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if ax1 == "g" then tmp.get = true
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else vec[ax1] = sn1 * tmp.len end
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return true, ax1, len
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return true, vec, tmp
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end,
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end,
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func = function(name, axis1, len)
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func = function(name, vec, tmp)
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if axis1 == "get" then
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if tmp.get then
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ax1, dir = worldedit.player_axis(name)
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local ax, dir = worldeditadditions.player_axis2d(name)
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axis1 = {dir,ax1}
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vec[ax] = tmp.len * dir
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end
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end
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local p2 = vector.new(worldedit.pos1[name])
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local p2 = vector.add(vec,worldedit.pos1[name])
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p2[axis1[2]] = p2[axis1[2]] + tonumber(len) * axis1[1]
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worldedit.pos2[name] = p2
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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@ -30,7 +30,7 @@ worldedit.register_command("srect", {
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vec[ax] = tmp.len * dir
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vec[ax] = tmp.len * dir
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end
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end
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p2 = vector.add(vec,worldedit.pos1[name])
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local p2 = vector.add(vec,worldedit.pos1[name])
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worldedit.pos2[name] = p2
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worldedit.pos2[name] = p2
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worldedit.mark_pos2(name)
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worldedit.mark_pos2(name)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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return true, "position 2 set to " .. minetest.pos_to_string(p2)
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