mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-25 16:43:05 +00:00
maze2d: add comment
This commit is contained in:
parent
74cc6669c0
commit
20935d8379
1 changed files with 9 additions and 4 deletions
|
@ -1,10 +1,6 @@
|
|||
local wea_c = worldeditadditions_core
|
||||
local Vector3 = wea_c.Vector3
|
||||
|
||||
--- Generates a maze.
|
||||
-- Algorithm origin: https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html
|
||||
-- @module worldeditadditions.maze
|
||||
|
||||
|
||||
----------------------------------
|
||||
-- function to print out the world
|
||||
|
@ -119,6 +115,15 @@ end
|
|||
|
||||
-- local world = maze(os.time(), width, height)
|
||||
|
||||
--- Generates a 2D maze.
|
||||
-- **Algorithm origin:** https://starbeamrainbowlabs.com/blog/article.php?article=posts/070-Language-Review-Lua.html
|
||||
-- @param pos1 Vector3 pos1 of the defined region to draw the 2D maze in in.
|
||||
-- @param pos2 Vector3 pos2 of the defined region to draw the 2D maze in in.
|
||||
-- @param target_node string The (normalised) node name to draw the maze in.
|
||||
-- @param path_length=2 number Step this many nodes forwards at once when generating the maze. Higher values create long thin corridors.
|
||||
-- @param path_width=1 number Make all corridors this number of nodes wide when generating the maze. Higher values result in wider corridors.
|
||||
-- **Caution:** Make sure this value is not higher than `path_length - 1`, otherwise the maze algorithm won't work right!
|
||||
-- @returns number The number of nodes replaced (i.e. the volume fo the region defined by pos1 and pos2).
|
||||
function worldeditadditions.maze2d(pos1, pos2, target_node, seed, path_length, path_width)
|
||||
pos1, pos2 = Vector3.sort(pos1, pos2)
|
||||
-- pos2 will always have the highest co-ordinates now
|
||||
|
|
Loading…
Reference in a new issue