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comments: add @module to wea.sculpt.*
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@ -2,6 +2,9 @@ local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions.sculpt
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--- Applies the given brush with the given height and size to the given position.
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-- @param pos1 Vector3 The position at which to apply the brush.
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-- @param brush_name string The name of the brush to apply.
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@ -1,6 +1,10 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions.sculpt
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--- Applies the given brush at the given x/z position to the given heightmap.
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-- Important: Where a Vector3 is mentioned in the parameter list, it reall MUST
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-- be a Vector3 instance.
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@ -2,6 +2,9 @@ local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions.sculpt.brushes
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--- Returns a smooth gaussian brush.
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-- @name make_gaussian
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-- @internal
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@ -1,7 +1,11 @@
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions.sculpt.brushes
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--- Makes a circle brush of a given size.
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-- Default inbuilt brush.
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-- @name circle
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-- @param size Vector3 The desired sizez of the brush (only X and Y are considered; Z is ignored).
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-- @returns bool,brush,Vector3 Success bool, then the brush, then finally the actual size of the brush generated.
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@ -1,5 +1,8 @@
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---
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-- @module worldeditadditions.sculpt.brushes
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--- Returns a simple square brush with 100% weight for every pixel.
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-- Default inbuilt brush.
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-- @name square
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-- @param size Vector3 The desired size of the brush. Only the x and y components are used; the z component is ignored.
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-- @returns bool,number[],Vector3 1: true, as this function always succeeds. 2: A simple square brush as a zero-indexed flat array. 3: The size of the resulting brush as a Vector3, using the x and y components.
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@ -2,6 +2,9 @@ local wea = worldeditadditions
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local parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua")
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---
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-- @module worldeditadditions.sculpt
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--- Reads and parses the brush stored in the specified file.
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-- @name import_static
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-- @internal
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@ -21,6 +21,12 @@ local sculpt = {
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parse_static = dofile(wea.modpath.."/lib/sculpt/parse_static.lua")
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}
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--- Brushes for use with the sculpting system.
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-- Dump your own in the directory `worldeditadditions/lib/sculpt/brushes` (relative to the WorldEditAdditions git repository root), and WorldEditAdditions will automatically read them!
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--
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-- See the documentation for more information: <https://worldeditadditions.mooncarrot.space/Reference/#sculpt>
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-- @namespace worldeditadditions.sculpt.brushes
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-- scan_sculpt is called after everything is loaded in the main init file
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return sculpt
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@ -1,5 +1,8 @@
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local wea = worldeditadditions
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---
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-- @module worldeditadditions.sculpt
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--- Makes a sculpting brush that is as close to a target size as possible.
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-- @param brush_name string The name of the brush to create.
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-- @param target_size Vector3 The target size of the brush to create.
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@ -2,6 +2,9 @@ local wea = worldeditadditions
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local make_brush = dofile(wea.modpath.."/lib/sculpt/make_brush.lua")
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---
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-- @module worldeditadditions.sculpt
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--- Generates a textual preview of a given brush.
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-- @param brush table The brush in question to preview.
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-- @param size Vector3 The size of the brush.
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@ -2,6 +2,9 @@ local wea = worldeditadditions
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local wea_c = worldeditadditions_core
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local Vector3 = wea_c.Vector3
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---
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-- @module worldeditadditions.sculpt
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--- Parses a static brush definition.
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-- @name parse_static
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-- @internal
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@ -4,6 +4,10 @@ local Vector3 = wea_c.Vector3
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local import_static = dofile(wea.modpath.."/lib/sculpt/import_static.lua")
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---
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-- @module worldeditadditions.sculpt
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local function import_filepath(filepath, name, overwrite_existing)
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if overwrite_existing and wea.sculpt.brushes[name] ~= nil then
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return false, "Error: A brush with the name '"..name.."' already exists."
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