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Debugging returns
Co-authored-by: Starbeamrainbowlabs <sbrl@starbeamrainbowlabs.com>
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1 changed files with 6 additions and 2 deletions
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@ -11,11 +11,15 @@ function parse_params_srect(params_text)
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-- If ax1 is bad set to player facing dir
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if ax1 == len or not ax1:match('[xyz]') then ax1 = "get"
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else ax1 = {wea.getsign(ax1, "int"),ax1:gsub('[^xyz]',''):sub(1,1)}
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local success, value = wea.getsign(ax1, "int")
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if not success then return success, value end
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else ax1 = { value, ax1:gsub('[^xyz]',''):sub(1,1) }
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end
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-- If ax2 is bad set to +y
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if not ax2 or ax2 == len or not ax2:match('[xyz]') then ax2 = "y" end
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ax2 = {wea.getsign(ax2, "int"),ax2:gsub('[^xyz]',''):sub(1,1)}
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local success, value = wea.getsign(ax2, "int")
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if not success then return success, value end
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ax2 = { value, ax2:gsub('[^xyz]',''):sub(1,1) }
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len = tonumber(len)
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-- If len == nill cancel the operation
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