From 00177637b5d38c72f6e09e9565f5e1fa7b0b94e0 Mon Sep 17 00:00:00 2001 From: Starbeamrainbowlabs Date: Mon, 22 Jun 2020 01:07:14 +0100 Subject: [PATCH] README: Add //layers similarity to we_env's //populate --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3d8755f..366dda4 100644 --- a/README.md +++ b/README.md @@ -68,7 +68,7 @@ Note also that columns without any air nodes in them at all are also skipped, so ``` ### `//layers [ []] [ []] ...` -Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command. Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt. +Finds the first non-air node in each column and works downwards, replacing non-air nodes with a defined list of nodes in sequence. Like WorldEdit for Minecraft's `//naturalize` command, and also similar to [`we_env`'s `//populate`](https://github.com/sfan5/we_env). Speaking of, this command has `//naturalise` and `//naturalize` as aliases. Defaults to 1 layer of grass followed by 3 layers of dirt. The list of nodes has a form similar to that of a chance list you might find in `//replacemix`, `//overlay`, or `//mix` - see the examples below. If the numberr of layers isn't specified, `1` is assumed (i.e. a single layer).