mirror of
https://github.com/sbrl/Minetest-WorldEditAdditions.git
synced 2024-11-22 23:42:59 +00:00
94 lines
4.5 KiB
Lua
94 lines
4.5 KiB
Lua
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local we_c = worldeditadditions_commands
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-- ██████ ███████ ██████ ██ █████ ██████ ███████ ███ ███ ██ ██ ██
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ████ ██ ██ ██
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-- ██████ █████ ██████ ██ ███████ ██ █████ ██ ████ ██ ██ ███
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-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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-- ██ ██ ███████ ██ ███████ ██ ██ ██████ ███████ ██ ██ ██ ██ ██
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worldedit.register_command("replacemix", {
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params = "<target_node> [<chance>] <replace_node_a> [<chance_a>] [<replace_node_b> [<chance_b>]] [<replace_node_N> [<chance_N>]] ...",
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description = "Replaces target_node with a mix of other nodes. Functions simmilarly to //mix. <chance> is optional and the chance to replace the target node at all. replace_node_a is the node to replace target_node with. If multiple nodes are specified in a space separated list, then when replacing an instance of target_node one is randomly chosen from the list. Just like with //mix, if a positive integer is present after a replace_node, that adds a weighting to that particular node making it more common.",
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privs = { worldedit = true },
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require_pos = 2,
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parse = function(params_text)
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if not params_text or params_text == "" then
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return false, "Error: No arguments specified"
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end
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local parts = worldeditadditions.split(params_text, "%s+", false)
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local target_node = nil
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local target_node_chance = 1
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local replace_nodes = {}
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local mode = "target_node"
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local last_node_name = nil
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for i, part in ipairs(parts) do
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if mode == "target_node" then
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target_node = worldedit.normalize_nodename(part)
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if not target_node then
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return false, "Error: Invalid target_node name"
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end
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mode = "target_chance"
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elseif mode == "target_chance" and tonumber(part) then
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target_node_chance = tonumber(part)
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mode = "replace_node"
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elseif (mode == "target_chance" and not tonumber(part)) or mode == "replace_node" then
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mode = "replace_node"
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if tonumber(part) then
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if not last_node_name then
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return false, "Error: No previous node name was found (this is a probably a bug)."
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end
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replace_nodes[last_node_name] = math.floor(tonumber(part))
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else
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if last_node_name and not replace_nodes[last_node_name] then
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replace_nodes[last_node_name] = 1
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end
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local node_name = worldedit.normalize_nodename(part)
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if not node_name then
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return false, "Error: Invalid replace node name '"..part.."'."
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end
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last_node_name = node_name
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end
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end
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end
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if not replace_nodes[last_node_name] then
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replace_nodes[last_node_name] = 1
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end
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-- We unconditionally math.floor here because when we tried to test for it directly it was unreliable
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return true, target_node, target_node_chance, replace_nodes
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end,
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nodes_needed = function(name) -- target_node, target_node_chance, replace_nodes
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return worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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end,
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func = function(name, target_node, target_node_chance, replace_nodes)
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local start_time = os.clock()
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local success, changed, candidates, distribution = worldeditadditions.replacemix(
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worldedit.pos1[name], worldedit.pos2[name],
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target_node,
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target_node_chance,
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replace_nodes
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)
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if not success then
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return success, changed
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end
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local nodes_total = worldedit.volume(worldedit.pos1[name], worldedit.pos2[name])
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local percentage_replaced = worldeditadditions.round((changed / candidates)*100, 2)
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local distribution_table = worldeditadditions.make_ascii_table(
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worldeditadditions.node_distribution_to_list(distribution, changed),
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changed
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)
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local time_taken = os.clock() - start_time
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minetest.log("action", name .. " used //replacemix at "..worldeditadditions.vector.tostring(worldedit.pos1[name]).." - "..worldeditadditions.vector.tostring(worldedit.pos2[name])..", replacing " .. changed.." nodes (out of "..nodes_total.." nodes) in "..time_taken.."s")
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return true, distribution_table..changed.." out of "..candidates.." (~"..percentage_replaced.."%) candidates replaced in "..time_taken.."s"
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end
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})
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