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local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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--- Functions for handling selections of the defined pos1/pos2 region.
--
-- These functions primarily back the [cloud wand](https://worldeditadditions.mooncarrot.space/Reference/#cloud). To manipulate positions directly, see the [`worldeditadditions_core.pos`]() namespace.
-- @namespace worldeditadditions.selection
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-- ███████ ███████ ██ ███████ ██████ ████████ ██ ██████ ███ ██
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-- ███████ █████ ██ █████ ██ ██ ██ ██ ██ ██ ██ ██
-- ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
-- ███████ ███████ ███████ ███████ ██████ ██ ██ ██████ ██ ████
---Selection helpers and modifiers
local selection = { }
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--- Additively adds a point to the current selection defined by pos1..pos2 or
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-- makes a selection from the provided point.
-- @param name string Player name.
-- @param pos vector The position to include.
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-- @returns void
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function selection . add_point ( name , newpos )
if newpos ~= nil then
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-- print("DEBUG:selection.add_point newpos", newpos)
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local has_pos1 = not not wea_c.pos . get1 ( name )
local has_pos2 = not not wea_c.pos . get2 ( name )
local created_new = not has_pos1 or not has_pos2
if not has_pos1 then wea_c.pos . set1 ( name , Vector3.clone ( newpos ) ) end
if not has_pos2 then wea_c.pos . set2 ( name , Vector3.clone ( newpos ) ) end
-- Now no longer needed, given that the new sysstem uses an event listener to push updates to the selected region automatically
-- worldedit.marker_update(name)
local pos1 , pos2 = wea_c.pos . get1 ( name ) , wea_c.pos . get2 ( name )
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local volume_before = worldedit.volume ( pos1 , pos2 )
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local new_pos1 , new_pos2 = Vector3.expand_region (
Vector3.clone ( pos1 ) ,
Vector3.clone ( pos2 ) ,
newpos
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)
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wea_c.pos . set1 ( name , new_pos1 )
wea_c.pos . set2 ( name , new_pos2 )
local volume_after = worldedit.volume ( new_pos1 , new_pos2 )
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local volume_difference = volume_after - volume_before
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if volume_difference == 0 and created_new then
volume_difference = 1
end
local msg = " Expanded region by "
if created_new then msg = " Created new region with " end
msg = msg .. volume_difference .. " node "
if volume_difference ~= 1 then msg = msg .. " s " end
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-- Done automatically
-- worldedit.marker_update(name)
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wea_c.notify . ok ( name , msg )
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else
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wea_c.notify . error ( name , " Error. Too far away (try raising your maxdist with //farwand maxdist <number>) " )
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-- print("[set_pos1]", name, "nil")
end
end
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--- Clears current selection, *but only pos1 and pos2!
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-- @param name string Player name.
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-- @returns void
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function selection . clear_points ( name )
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wea_c.pos . clear ( name )
-- worldedit.marker_update(name)
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wea_c.notify . ok ( name , " Region cleared " )
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end
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--- Checks if a string is a valid axis.
-- @param str string String to check (be sure to remove any + or -).
-- @param hv bool Include "h" (general horizontal) and "v" (general vertical).
-- @return bool If string is a valid axis then true.
function selection . check_axis ( str , hv )
if hv then
return ( str == " x " or str == " y " or str == " z " or str == " h " or str == " v " )
else
return ( str == " x " or str == " y " or str == " z " )
end
end
--- Checks if a string is a valid dir.
-- @param str string String to check (be sure to remove any + or -).
-- @return bool If string is a valid dir then true.
function selection . check_dir ( str )
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return ( str == " facing " or str == " front " or str == " back " or str == " left " or str == " right " or str == " up " or str == " down " )
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end
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return selection