It's about time I started a changelog! This will serve from now on as the main changelog for WorldEditAdditions.
Note to self: See the bottom of this file for the release template text.
## v1.15: The direction update (unreleased)
- Added the optional argument `all` to [`//unmark`](https://worldeditadditions.mooncarrot.space/Reference/#unmark)
- Added a (rather nuclear) fix (attempt 4) at finally exterminating all zombie region marker walls forever
- This is not a hotfix to avoid endless small releases fixing the bug, as it's clear it's much more difficult to fix on all systems than initially expected
- Added [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply), a generalisation of [`//airapply`](https://worldeditadditions.mooncarrot.space/Reference/#airapply) that works with a defined list of nodes. Check out [the reference](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply) - it has some cool tricks to it! (thanks for suggesting, @kliv91 from the Discord server!)
- Added [`//ngroups`](https://worldeditadditions.mooncarrot.space/Reference/#ngroups), which lists the groups that a given node is a member of. Useful when paired with [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply)!
- Added [`//rotate+`](https://worldeditadditions.mooncarrot.space/Reference/#rotate) to rotate regions through arbitrary series of potentially non-axis-aligned rotations. **Does not support slabs/stairs yet,** but this is on the todo list!
- Also added an associated [movement speed adjustment tool](https://worldeditadditions.mooncarrot.space/Reference/#movement), which looks like this: ![A picture of the move speed adjustment tool. It looks like a monarch butterfly.](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/dev/worldeditadditions_farwand/textures/worldeditadditions_movement.png)
- Added [`//set+`](https://worldeditadditions.mooncarrot.space/Reference/#set) for setting nodes and param2/light levels quickly.
- NOTE TO SELF: Setting light values doesn't appear to be working very well for some reason
- Added [`//ndef`](https://worldeditadditions.mooncarrot.space/Reference/#ndef) to print a given node's definition table. This is for debugging and development purposes.
- Added `//sgrow` and `//sshrink` commands to enlarge and shrink selection regions and aliased them over WorldEdit equivalents (`//expand`, `//outset` and `//contract`, `//inset` respectively).
- [internal] Added initial async command support. This means that WEA is now aware of when async commands like `//for`, `//subdivide` etc actually complete
- Macro support may be coming at some point in the future!
- When commands produce an error, the name of the command that produced the error is now also printed. Useful when using e.g. [`//multi`](https://worldeditadditions.mooncarrot.space/Reference/#multi) etc.
- Don't warn on failed registration of `//flora` → [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal) if the `bonemeal` mod isn't installed (e.g. in MineClone2) - thanks @VorTechnix in #106
- Improve documentation of [`//noise2d`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d). If it still doesn't make sense, please let me know. It's a complicated command that needs reworking a bit to be easier to use.
- Alias `//napply` to [`//nodeapply`](https://worldeditadditions.mooncarrot.space/Reference/#nodeapply)
- Re-factored selection tools to all use WEA position system and UAS Parser if applicable. - Re-factor by @VorTechnix
-`//sshift` now overrides `//shift` from WorldEdit. - Re-factor by @VorTechnix
### Deprecations
- Deprecated `//scol`, `//srect` and `//scube`. Now that `//srel` is using UAS parser there is no need for them. - Deprecated by @VorTechnix
- Deprecated `//sfactor`. Now that `//sgrow` and `//sshrink` exist it is no longer needed. - Deprecated by @VorTechnix
### Lua API changes
- Add `core.pos.get12(player_name, sort=false)`
## v1.14.5: The multipoint update, hotfix 5 (1st August 2023)
- Fix a bug where creative players in survival couldn't punch out position markers
- Added [`//listentities`](https://worldeditadditions.mooncarrot.space/Reference/#listentities), which lists all currently loaded `ObjectRef`s. This is intended for debugging mods - thanks to @Zughy in #103
## v1.14.4: The multipoint update, hotfix 4 (31st July 2023)
- When any segment of the marker wall is punched, unmark the entire wall - thanks to @Zughy in #102
## v1.14.3: The multipoint update, hotfix 3 (18th July 2023)
- Fix regions not remembering their state and being unresettable
## v1.14.2: The multipoint update, hotfix 2 (15th July 2023)
- Fix crash in `//subdivide`, again due to the new position system
## v1.14.1: The multipoint update, hotfix 1 (12th July 2023)
- Fix issue #100, which caused a crash as `//pos1` and `//pos2` allowed non-integer positions to be set
## v1.14: The multipoint update (11th July 2023)
- Add `//dome+`, which allows you to change the direction the dome is pointing in, and also create multiple domes at once
- Add `//metaball`, which renders 2 or more [metaballs](https://en.wikipedia.org/wiki/Metaballs) in Minetest
- Significant backend refactoring to tidy things up
- Add new multi-point selection wand ![A picture of the multi-point wand](https://raw.githubusercontent.com/sbrl/Minetest-WorldEditAdditions/main/worldeditadditions_farwand/textures/worldeditadditions_multiwand.png) to select many points at once.
- Implement custom region boxing UI, which replaces the WorldEdit region box when using WorldEditAdditions wands.
- Is backwards compatible with regular WorldEdit wands and tools, as WorldEditAdditions keeps the new positioning system in sync with WorldEdit's.
- The new multipoint wand required this as a prerequisite
- Add [`//pos`](https://worldeditadditions.mooncarrot.space/Reference/#pos), for setting any numbered point (i.e. not just pos1 and pos2, but pos3 and beyond)
- Add [`//spline`](https://worldeditadditions.mooncarrot.space/Reference/#spline), for drawing curved lines with an arbitrary number of points **(uses the new multi-point wand)**
- Add [`//revolve`](https://worldeditadditions.mooncarrot.space/Reference/#revolve), which makes multiple evenly-spaced rotated copies of the defined region **(uses the new multi-point wand)**
- Added support for integrated `airapply` mode, which replaces nodes at the target only if they are air - append `airapply`/`aa` to the command to use
- Respect node rotation (i.e. param2) when copying/moving
- Override `//move` and `//copy` by default
### Bugfixes and changes
- Migrate from `depends.txt` to `mod.conf`
- Cloud wand: fix typo in item description.
- Commands that modify the terrain now ignore liquids
-`//sculpt`:
- Fix undefined `default` brush
- Change defaults to `circle`, `height=1`, and `brushsize=8`.
- Change argument ordering to put `height` after `brushsize` instead of the other way around
-`//hollow`: Fix safe region bug
- Make `//pos1`, `//1`, `//pos2`, `//2`, `//mark`, `//unmark`, and `//reset` aware of the new WEA positioning system
## v1.13: The transformational update (2nd January 2022)
- Add [`//sfactor`](https://worldeditadditions.mooncarrot.space/Reference/#sfactor) (_selection factor_) - Selection Tools by @VorTechnix are finished for now.
- Add [`//for`](https://worldeditadditions.mooncarrot.space/Reference/#for) for executing commands while changing their arguments - Implemented by @VorTechnix.
- Add [`//noise2d`](https://worldeditadditions.mooncarrot.space/Reference/#noise2d) for perturbing terrain with multiple different noise functions
- Add [`//noiseapply2d`](https://worldeditadditions.mooncarrot.space/Reference/#noiseapply2d) for running commands on columns where a noise value is over a threshold
- Add [`//ellipsoid2`](https://worldeditadditions.mooncarrot.space/Reference/#ellipsoid2) which creates an ellipsoid that fills the defined region
- Add [`//spiral2`](https://worldeditadditions.mooncarrot.space/Reference/#spiral2) for creating both square and circular spirals
- Add [`//copy+`](https://worldeditadditions.mooncarrot.space/Reference/#copy) for copying a defined region across multiple axes at once
- Add [`//move+`](https://worldeditadditions.mooncarrot.space/Reference/#move) for moving a defined region across multiple axes at once
- Add [`//sculpt`](https://worldeditadditions.mooncarrot.space/Reference/#sculpt) and [`//sculptlist`](https://worldeditadditions.mooncarrot.space/Reference/#sculptlist) for sculpting terrain using a number of custom brushes.
- Use [luacheck](https://github.com/mpeterv/luacheck) to find and fix a large number of bugs and other issues [code quality from now on will be significantly improved]
- Multiple commands: Allow using quotes (`"thing"`, `'thing'`) to quote values when splitting
- [`//layers`](https://worldeditadditions.mooncarrot.space/Reference/#layers): Add optional slope constraint (inspired by [WorldPainter](https://worldpainter.net/))
- [`//bonemeal`](https://worldeditadditions.mooncarrot.space/Reference/#bonemeal): Add optional node list constraint
-`//erode`: Add new `river` erosion algorithm for filling in potholes and removing pillars
### Bugfixes
-`//bonemeal`: Try bonemealing everything that isn't an air block (#49)
-`//overlay`: Don't place nodes above water
-`//multi`: Improve resilience by handling some edge cases
-`//layers`: Fix crash due to outdated debug code
-`//erode`/snowballs: Fix assignment to undeclared variable
-`//floodfill`: Fix error handling
## v1.11: The big data update (25th January 2021)
- Add `//scale` (currently **experimental**)
- Scale operations that scale up and down at the same time are split into 2 separate operations automatically (scaling up is always performed first)
-`//count`: Make numbers human-readable
- Tip: Use a monospace font for the chat window, and the columns will be aligned!
- Add `//hollow` for hollowing out areas (a step towards parity with Minecraft WorldEdit)
-`//subdivide`: Improve performance of initial chunk counting algorithm - it should get started on the job _much_ quicker now (especially on large regions)
-`//subdivide`: Fix a bug where the entire defined region was emerged all at once instead of in chunks
- Fix passing arguments to the command being executed
- If you encounter any other issues with it over large areas (particularly 2000x150x2000 and larger), please let me know
- Bugfix: Fix obscure crash in calls to `human_size` ("unknown" will now be returned if passed junk)
-`//many` can now be used with commands with no arguments.
-`//conv`, `//erode`, `//fillcaves`: Treat liquids as air
- Add new [cloud wand](https://github.com/sbrl/Minetest-WorldEditAdditions/blob/main/Chat-Command-Reference.md#cloud-wand)
-`//conv`, `//erode`: Minor refactoring to improve code clarity
## v1.10: The tidyup update (16th January 2021)
-`//maze`: Fix some parts of generated mazes staying solid
-`//maze`, `//maze3d`: Allow non-number seeds (existing seeds aren't affected - they will still produce identical output)
-`//many`: Improve format of progress messages, add ETA
-`//subdivide`: Make asynchronous, and use `minetest.emerge_area()` to ensure areas are loaded before executing on a subdivision chunk
- This will ensure that `//subdivide`ing enormous regions should now function as expected. Want to level an entire rainforest with `//subdivide` and `//clearcut`? Now you can! :D
- Add `//line` for drawing simple lines
## v1.9: The Nature Update (20th September 2020)
- Add `//many` for executing a command many times in a row
- Add **experimental**`//erode` command
- Add `//fillcaves` command - fills in all air nodes beneath non air-nodes
- Add `//forest` command for quickly generating forests, and `//saplingaliases` to compliment it
- Add `//ellipsoidapply`: Like `//cubeapply`, but clips the result to an ellipsoid that is the size of the defined region.
- Fix some minor bugs and edge cases
-`//subdivide`: Print status update when completing the last chunk
-`//count`: Optimise by removing nested `for` loops
## v1.8: The Quality of Life Update (17th July 2020)
- Update `//multi` to display human readable times (e.g. `2.11mins` instead of `126600ms`)
- Far wand: Notify player when setting pos1 and pos2
- Make timings more accurate (use `minetest.get_us_time()` instead of `os.clock()`)
- Add _experimental_`//subdivide` command
- Attempt to fix a crash on startup due to a dependency issue (#21)
## v1.7: The Terrain Update! (21st June 2020)
- Added `//layers` (like WorldEdit for Minecraft's `//naturalize`)
- Added `//convolve` (advanced terrain smoothing inspired by image editors)
- Added far wand (like the regular WorldEdit wand, but with a configurable range that can extend to 100s of blocks)
[/list]
## Release text template
The text below is used as a template when making releases.
--------
INTRO
See below the changelog for instructions on how to update.
CHANGELOG HERE
## Updating
Updating depends on how you installed WorldEditAdditions.
- UI in Minetest: There should be an update button for you to click in the mod menu
- ContentDB: Download the latest update from [here](https://content.minetest.net/packages/Starbeamrainbowlabs/worldeditadditions/)
- Git: `cd` to the WorldEditAdditions directory and run `git pull` (**Important:** Recently, WorldEditAdditions changed the default branch from `master` to `main`. If you're updating from before then, you'll need to re-clone the mod or else do some git-fu)
After installing the update, don't forget to restart your client and / or server.