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local wea = worldeditadditions
local wea_c = worldeditadditions_core
local Vector3 = wea_c.Vector3
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local function parse_scale_component ( val )
local result = tonumber ( val )
if result then return true , result end
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if string.find ( val , " / " ) then
local parts = wea_c.split ( val , " / " , true )
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local a = tonumber ( parts [ 1 ] )
local b = tonumber ( parts [ 2 ] )
if not b then return false , " Invalid number after the forward slash in scale component. " end
if not a then return false , " Invalid number before the forward slash in scale component. " end
return true , a / b
end
if string.find ( val , " %% " ) then
local part = tonumber ( string.sub ( val , 1 , - 2 ) )
if not part then return false , " We thought a scale component was a percentage, but failed to parse percentage as number. " end
return true , part / 100
end
return false , " Failed to parse scale component (unrecognised format - we support things like '3', '0.5', '1/10', or '33%' without quotes). "
end
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-- ███████ ██████ █████ ██ ███████
-- ██ ██ ██ ██ ██ ██
-- ███████ ██ ███████ ██ █████
-- ██ ██ ██ ██ ██ ██
-- ███████ ██████ ██ ██ ███████ ███████
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worldeditadditions_core.register_command ( " scale " , {
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params = " <axis> <scale_factor> | <factor_x> [<factor_y> <factor_z> [<anchor_x> <anchor_y> <anchor_z>]] " ,
description = " Combined scale up / down. Takes either an axis name + a scale factor (e.g. y 3 or -z 2; negative values swap the anchor point for the scale operation), or 3 scale factor values for x, y, and z respectively. In the latter mode, a set of anchors can also be specified, which indicate which size the scale operation should be anchored to. " ,
privs = { worldedit = true } ,
require_pos = 2 ,
parse = function ( params_text )
if not params_text then params_text = " " end
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local parts = wea_c.split_shell ( params_text )
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local scale = Vector3.new ( 1 , 1 , 1 )
local anchor = Vector3.new ( 1 , 1 , 1 )
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if # parts == 2 then
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if not ( parts [ 1 ] == " x " or parts [ 1 ] == " y " or parts [ 1 ] == " z "
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or parts [ 1 ] == " -x " or parts [ 1 ] == " -y " or parts [ 1 ] == " -z " ) then
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return false , " Error: Got 2 arguments, but the first doesn't look like the name of an axis. "
end
local axis = parts [ 1 ]
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local success , factor = parse_scale_component ( parts [ 2 ] )
if not success then return success , " Error: Invalid scale factor. Details: " .. factor end
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if axis : sub ( 1 , 1 ) == " - " then
axis = axis : sub ( 2 , 2 )
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anchor [ axis ] = - 1
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end
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-- BUG: POTENTIAL BUG HERE
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scale [ axis ] = factor
elseif # parts >= 3 then
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local success , val = parse_scale_component ( parts [ 1 ] )
if not success then return false , " Error: x axis scale factor wasn't a number. Details: " .. val end
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scale.x = val
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success , val = parse_scale_component ( parts [ 2 ] )
if not success then return false , " Error: y axis scale factor wasn't a number. Details: " .. val end
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scale.y = val
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success , val = parse_scale_component ( parts [ 3 ] )
if not success then return false , " Error: z axis scale factor wasn't a number. Details: " .. val end
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scale.z = val
else
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local success , val = parse_scale_component ( parts [ 1 ] )
if not success then
return false , " Error: scale factor wasn't a number. Details: " .. val
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end
scale.x = val
scale.y = val
scale.z = val
end
if # parts == 6 then
local val = tonumber ( parts [ 4 ] )
if not val then return false , " Error: x axis anchor wasn't a number. " end
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anchor.x = val
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val = tonumber ( parts [ 5 ] )
if not val then return false , " Error: y axis anchor wasn't a number. " end
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anchor.y = val
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val = tonumber ( parts [ 6 ] )
if not val then return false , " Error: z axis anchor wasn't a number. " end
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anchor.z = val
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end
if scale.x == 0 then return false , " Error: x scale factor was 0 " end
if scale.y == 0 then return false , " Error: y scale factor was 0 " end
if scale.z == 0 then return false , " Error: z scale factor was 0 " end
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if anchor.x == 0 then return false , " Error: x axis anchor was 0 " end
if anchor.y == 0 then return false , " Error: y axis anchor was 0 " end
if anchor.z == 0 then return false , " Error: z axis anchor was 0 " end
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return true , scale , anchor
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end ,
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nodes_needed = function ( name , scale , anchor )
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local volume = worldedit.volume ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
local factor = math.ceil ( math.abs ( scale.x ) )
* math.ceil ( math.abs ( scale.y ) )
* math.ceil ( math.abs ( scale.z ) )
return volume * factor
end ,
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func = function ( name , scale , anchor )
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local start_time = wea_c.get_ms_time ( )
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local pos1 , pos2 = Vector3.sort ( worldedit.pos1 [ name ] , worldedit.pos2 [ name ] )
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local success , stats = wea.scale (
pos1 , pos2 ,
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scale , anchor
)
if not success then return success , stats end
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wea_c.pos . set1 ( name , stats.pos1 )
wea_c.pos . set2 ( name , stats.pos2 )
-- worldedit.pos1[name] = stats.pos1
-- worldedit.pos2[name] = stats.pos2
-- worldedit.marker_update(name)
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local time_taken = wea_c.get_ms_time ( ) - start_time
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minetest.log ( " action " , name .. " used //scale at " .. pos1 .. " - " .. pos2 .. " , updating " .. stats.updated .. " nodes in " .. time_taken .. " s " )
return true , stats.updated .. " nodes updated in " .. wea_c.format . human_time ( time_taken )
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end
} )