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https://github.com/ConnectedHumber/Air-Quality-Web
synced 2024-12-22 10:25:01 +00:00
Get it displaying device locations, but they aren't lined up yet.
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parent
388b269590
commit
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3 changed files with 45 additions and 26 deletions
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@ -7,13 +7,12 @@ import 'leaflet-fullscreen';
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import Config from './Config.mjs';
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import LayerDeviceMarkers from './LayerDeviceMarkers.mjs';
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import VoronoiOverlay from './Overlay/VoronoiOverlay.mjs';
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import VoronoiManager from './Overlay/VoronoiManager.mjs';
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// import LayerHeatmap from './LayerHeatmap.mjs';
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// import LayerHeatmapGlue from './LayerHeatmapGlue.mjs';
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import DeviceData from './DeviceData.mjs';
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import UI from './UI.mjs';
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import VoronoiCell from './Overlay/VoronoiCell.mjs';
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import Vector2 from './Helpers/Vector2.mjs';
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class MapManager {
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@ -70,14 +69,7 @@ class MapManager {
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}
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setup_overlay() {
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this.overlay = new VoronoiOverlay();
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this.overlay.addCells(
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new VoronoiCell(new Vector2(53.739429, -0.445607)),
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new VoronoiCell(new Vector2(53.775879, -0.413569)),
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new VoronoiCell(new Vector2(53.745144, -0.279373)),
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new VoronoiCell(new Vector2(53.738222, -0.335983))
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);
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this.overlay.add_to(this.map);
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this.overlay = new VoronoiManager(this.device_data, this.map);
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}
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setup_time_dimension() {
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22
client_src/js/Overlay/VoronoiManager.mjs
Normal file
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client_src/js/Overlay/VoronoiManager.mjs
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@ -0,0 +1,22 @@
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"use strict";
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import VoronoiOverlay from './VoronoiOverlay.mjs';
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import VoronoiCell from './VoronoiCell.mjs';
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import Vector2 from '../Helpers/Vector2.mjs';
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class VoronoiManager {
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constructor(in_device_data, map) {
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this.device_data = in_device_data;
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this.overlay = new VoronoiOverlay();
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this.overlay.addCells(...this.device_data.devices
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.filter((device) => typeof device.latitude == "number" &&
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typeof device.longitude == "number")
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.map((device) =>
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new VoronoiCell(new Vector2(device.latitude, device.longitude))
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));
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this.overlay.add_to(map);
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}
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}
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export default VoronoiManager;
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@ -19,6 +19,10 @@ class VoronoiOverlay {
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this.cells = [];
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}
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/**
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* Adds a cell to the voronoi overlay.
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* @param {VoronoiCell} cells The cell to add. May be specified as many times as requires to add cells in bulk.
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*/
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addCells(...cells) {
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this.cells.push(...cells);
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}
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@ -37,14 +41,12 @@ class VoronoiOverlay {
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}
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for(let cell of this.cells) {
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if(!isNaN(cell.point.x)) {
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if(cell.point.x < result.x_min) result.x_min = cell.point.x;
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if(cell.point.x > result.x_max) result.x_max = cell.point.x;
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}
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if(!isNaN(cell.point.y)) {
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if(cell.point.y < result.y_min) result.y_min = cell.point.y;
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if(cell.point.y > result.y_max) result.y_max = cell.point.y;
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}
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// TODO: Remove this restriction
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if(cell.point.x < 40) continue; // Exclude the freetown one for testing 'cause it's miles away
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if(cell.point.x < result.x_min) result.x_min = cell.point.x;
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if(cell.point.x > result.x_max) result.x_max = cell.point.x;
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if(cell.point.y < result.y_min) result.y_min = cell.point.y;
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if(cell.point.y > result.y_max) result.y_max = cell.point.y;
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}
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result.x_min -= this.border.x;
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@ -83,7 +85,7 @@ class VoronoiOverlay {
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console.log(this.cells);
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this.svg = new SvgWriter(
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let svg = new SvgWriter(
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"100%", "100%",
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bounding_box,
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true
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@ -91,15 +93,18 @@ class VoronoiOverlay {
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// TODO: Render the SVG here
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for(let cell of this.cells) {
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this.svg.addPolygon(
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`hsla(${(Math.random()*360).toFixed(2)}, 50%, 50%, 0.6)`,
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cell.polygon
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);
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this.svg.addCircle(cell.point, 0.005, "red");
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if(cell.polygon !== null) {
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svg.addPolygon(
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`hsla(${(Math.random()*360).toFixed(2)}, 50%, 50%, 0.6)`,
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cell.polygon
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);
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}
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svg.addCircle(cell.point, 0.005, "red");
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}
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this.svg.complete();
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return this.svg.toString();
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svg.complete();
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console.log(svg.toString());
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return svg.toString();
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}
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add_to(map) {
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