mirror of
https://github.com/ConnectedHumber/Air-Quality-Web
synced 2024-11-22 06:23:01 +00:00
Port SVGWriter to javascript
This commit is contained in:
parent
233d780123
commit
a8444fdde6
5 changed files with 530 additions and 41 deletions
197
client_src/js/Helpers/SVGWriter.mjs
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197
client_src/js/Helpers/SVGWriter.mjs
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"use strict";
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import XMLWriter from 'xml-writer';
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import Vector2 from './Vector2.mjs';
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/*
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* Simplifies the process for creating an SVG dynamically.
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* Originally written for MusicBoxConverter, but lifted, reused, and extended for FloatingIslands.
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* Ported from C# to Javascript for AirQualityWeb.
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* @license MPL-2.0
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*/
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class SvgWriter {
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constructor(viewBox) {
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// string outputFilename, string widthspec = "100%", string heightspec = "100%", Rectangle? rawViewBox = null
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this.unitSuffix = "";
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// ----------------------------------
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this.xml = new XMLWriter();
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this.xml.startDocument();
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this.xml.writeDocType("svg", "-//W3C//DTD SVG 1.1//EN", "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd", null);
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this.xml.writeComment("Generated by SVGWriter which was written by Starbeamrainbowlabs");
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this.xml.startElement("svg", "http://www.w3.org/2000/svg");
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this.xml.writeAttribute("version", "1.1");
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this.xml.writeAttribute("x", "0");
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this.xml.writeAttribute("y", "0");
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this.xml.writeAttribute("width", widthspec);
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this.xml.writeAttribute("height", heightspec);
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if (rawViewBox != null) {
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this.xml.writeAttribute(
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"viewBox",
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`${viewBox.x} ${viewBox.y} ${viewBox.width} ${viewBox.height}`
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);
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}
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}
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/**
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* Completes the SVG image currently being generated and closes the underlying file stream.
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* @return {this}
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*/
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complete() {
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this.xml.endElement();
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this.xml.endDocument();
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return this;
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}
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toString() {
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return this.xml.toString();
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}
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/**
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* Adds a line to the image.
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* @param {Vector2} start The start position of the line.
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* @param {Vector2} end The end position of the line.
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* @param {String} [strokeStyle="darkgreen"] The colour to draw the line.
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* @param {Number} [strokeWidth=3] The width to draw the line.
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*/
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addLine(start, end, strokeStyle = "darkgreen", strokeWidth = 3) {
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this.xml.startElement("line");
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this.xml.writeAttribute("x1", `${start.X}${UnitSuffix}`);
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this.xml.writeAttribute("y1", `${start.Y}${UnitSuffix}`);
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this.xml.writeAttribute("x2", `${end.X}${UnitSuffix}`);
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this.xml.writeAttribute("y2", `${end.Y}${UnitSuffix}`);
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this.xml.writeAttribute("stroke", strokeStyle);
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this.xml.writeAttribute("stroke-width", strokeWidth.toString());
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this.xml.endElement();
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return this;
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}
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/**
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* Opens a new SVG group.
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* @param {string} [classes=null] The class(es) to apply to the new group.
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* @param {string} [transform=null] The transform(s) to apply to the new group.
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* @return {this}
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*/
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startGroup(classes = null, transform = null) {
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this.xml.startElement("g");
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if(classes != null)
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this.xml.writeAttribute("class", classes);
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if (transform != null)
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this.xml.writeAttribute("transform", transform);
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return this;
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}
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/**
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* Ends the most recently created unclosed group.
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* @return {this}
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*/
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endGroup() {
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this.xml.endElement();
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return this;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="scale"></param>
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/**
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* Starts a scale transform.
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* @param {number} scale The scale to enlarge (or shrink!) the next items by.
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* @return {this}
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*/
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startScaleTransform(scale)
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{
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this.xml.startElement("g");
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this.xml.writeAttribute("transform", `scale(${scale})`);
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return this;
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}
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/**
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* Ends the most recently created scale transform.
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* @return {this}
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*/
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endTransform() {
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this.xml.endElement();
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return this;
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}
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/**
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* Adds a hollow rectangle to the image.
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* @param {Vector2} position The position of the rectangle.
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* @param {Vector2} size The size of the rectangle.
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* @param {string} strokeStyle The colour to use when drawing.
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* @param {float} strokeWidth The line width to use when drawing.
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* @return {this}
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*/
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addRectangle(position, size, strokeStyle = "red", strokeWidth = 3) {
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this.xml.startElement("rect");
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this.xml.writeAttribute("x", `${position.x}${this.unitSuffix}`);
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this.xml.writeAttribute("y", `${position.y}${this.unitSuffix}`);
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this.xml.writeAttribute("width", `${size.X}${this.unitSuffix}`);
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this.xml.writeAttribute("height", `${size.Y}${this.unitSuffix}`);
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this.xml.writeAttribute("fill", "none");
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this.xml.writeAttribute("stroke", strokeStyle);
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this.xml.writeAttribute("stroke-width", strokeWidth.toString());
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this.xml.endElement();
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return this;
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}
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/**
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* Adds a circle to the image.
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* @param {Vector2} centre The position of the centre of the circle.
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* @param {Number} radius The radius of the circle.
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* @param {String} [fillStyle="blue"] The colour to fill the circle with.
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* @return {this}
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*/
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addCircle(centre, radius, fillStyle = "blue") {
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this.xml.startElement("circle");
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this.xml.writeAttribute("cx", `${centre.x}${this.unitSuffix}`);
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this.xml.writeAttribute("cy", `${centre.y}${this.unitSuffix}`);
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this.xml.writeAttribute("r", `${radius}${this.unitSuffix}`);
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this.xml.writeAttribute("fill", fillStyle);
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this.xml.endElement();
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return this;
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}
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/**
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* Adds a solid n-sided polygon to the image.
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* @param {string} fillStyle The colour to fill the polygon with.
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* @param {Vector2[]} points The co-ordinates that make up the polygon.
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* @return {this}
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*/
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addPolygon(fillStyle, points)
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{
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this.xml.startElement("polygon");
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this.xml.writeAttribute("fill", fillStyle);
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this.xml.writeAttribute(
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"points",
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points.map((point) => `${point.x}${point.y}`).join(" ")
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);
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this.xml.endElement();
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return this;
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}
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/**
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* Adds an isosceles / equilateral triangle to the image.
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* This is a shorthand method that calls AddPolygon() under-the-hood.
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* @param {Vector2} position The position to draw the triangle at.
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* @param {Number} baseWidth The width of the triangle's base.
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* @param {Number} height The height of the triangle.
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* @param {Boolean} upsideDown If set to true, then the triangle will point downwards instead of upwards.
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* @param {string} fillStyle The colour to fill the triangle with.
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* @return {this}
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*/
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addTriangleRegular(position, baseWidth, height, upsideDown, fillStyle)
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{
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this.addPolygon(
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fillStyle,
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position.subtract(new Vector2(baseWidth / 2, 0)),
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position.add(new Vector2(baseWidth / 2, 0)),
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position.subtract(new Vector2(0, upsideDown ? -height : height))
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);
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return this;
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}
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}
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export default SvgWriter;
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316
client_src/js/Helpers/Vector2.mjs
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316
client_src/js/Helpers/Vector2.mjs
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"use strict";
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/******************************************************
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************** Simple ES6 Vector Class **************
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******************************************************
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* Author: Starbeamrainbowlabs
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* Twitter: @SBRLabs
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* Email: feedback at starbeamrainbowlabs dot com
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*
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* From https://gist.github.com/sbrl/69a8fa588865cacef9c0
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******************************************************
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* Originally written for my 2D Graphics ACW at Hull
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* University.
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******************************************************
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* Changelog
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******************************************************
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* 19th December 2015:
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* Added this changelog.
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* 28th December 2015:
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* Rewrite tests with klud.js + Node.js
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* 30th January 2016:
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* Tweak angleFrom function to make it work properly.
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* 31st January 2016:
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* Add the moveTowards function.
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* Add the minComponent getter.
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* Add the maxComponent getter.
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* Add the equalTo function.
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* Tests still need to be written for all of the above.
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* 19th September 2016:
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* Added Vector support to the multiply method.
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* 10th June 2017:
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* Fixed a grammatical mistake in a comment.
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* Added Vector.fromBearing static method.
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* 21st October 2017:
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* Converted to ES6 module.
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* Added Vector.zero and Vector.one constants. Remember to clone them!
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* 4th August 2018: (#LOWREZJAM!)
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* Optimised equalTo()
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* 6th August 2018: (#LOWREZJAM again!)
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* Added round(), floor(), and ceil()
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* 7th August 2018: (moar #LOWREZJAM :D)
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* Added area() and snapTo(grid_size)
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* 10th August 2018: (even more #LOWREZJAM!)
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* Added Vector support to divide()
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*/
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class Vector {
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// Constructor
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constructor(inX, inY) {
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if(typeof inX != "number")
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throw new Error("Invalid x value.");
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if(typeof inY != "number")
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throw new Error("Invalid y value.");
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// Store the (x, y) coordinates
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this.x = inX;
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this.y = inY;
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}
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/**
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* Add another vector to this vector.
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* @param {Vector} v The vector to add.
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* @return {Vector} The current vector. useful for daisy-chaining calls.
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*/
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add(v) {
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this.x += v.x;
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this.y += v.y;
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return this;
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}
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/**
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* Take another vector from this vector.
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* @param {Vector} v The vector to subtrace from this one.
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* @return {Vector} The current vector. useful for daisy-chaining calls.
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*/
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subtract(v) {
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this.x -= v.x;
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this.y -= v.y;
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return this;
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}
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/**
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* Divide the current vector by a given value.
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* @param {Number|Vector} value The number (or Vector) to divide by.
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* @return {Vector} The current vector. Useful for daisy-chaining calls.
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*/
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divide(value) {
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if(value instanceof Vector)
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{
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this.x /= value.x;
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this.y /= value.y;
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}
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else if(typeof value == "number")
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{
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this.x /= value;
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this.y /= value;
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}
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else
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throw new Error("Can't divide by non-number value.");
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return this;
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}
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/**
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* Multiply the current vector by a given value.
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* @param {Number|Vector} value The number (or Vector) to multiply the current vector by.
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* @return {Vector} The current vector. useful for daisy-chaining calls.
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*/
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multiply(value) {
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if(value instanceof Vector)
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{
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this.x *= value.x;
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this.y *= value.y;
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}
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else if(typeof value == "number")
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{
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this.x *= value;
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this.y *= value;
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}
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else
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throw new Error("Can't multiply by non-number value.");
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return this;
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}
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/**
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* Move the vector towards the given vector by the given amount.
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* @param {Vector} v The vector to move towards.
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* @param {Number} amount The distance to move towards the given vector.
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*/
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moveTowards(v, amount)
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{
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// From http://stackoverflow.com/a/2625107/1460422
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var dir = new Vector(
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v.x - this.x,
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v.y - this.y
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).limitTo(amount);
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this.x += dir.x;
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this.y += dir.y;
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return this;
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}
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/**
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* Rounds the x and y components of this vector down to the next integer.
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* @return {Vector} This vector - useful for diasy-chaining.
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*/
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floor() {
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this.x = Math.floor(this.x);
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this.y = Math.floor(this.y);
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return this;
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}
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/**
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* Rounds the x and y components of this vector up to the next integer.
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* @return {Vector} This vector - useful for diasy-chaining.
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*/
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ceil() {
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this.x = Math.ceil(this.x);
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this.y = Math.ceil(this.y);
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return this;
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}
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/**
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* Rounds the x and y components of this vector to the nearest integer.
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* @return {Vector} This vector - useful for diasy-chaining.
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*/
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round() {
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this.x = Math.round(this.x);
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this.y = Math.round(this.y);
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return this;
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}
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/**
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* Calculates the 'area' of this vector and returns the result.
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* In other words, returns x * y. Useful if you're using a Vector to store
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* a size.
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* @return {Number} The 'area' of this vector.
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*/
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area() {
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return this.x * this.y;
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}
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/**
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* Snaps this vector to an imaginary square grid with the specified sized
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* squares.
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* @param {Number} grid_size The size of the squares on the imaginary grid to which to snap.
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* @return {Vector} The current vector - useful for daisy-chaining.
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*/
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snapTo(grid_size) {
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this.x = Math.floor(this.x / grid_size) * grid_size;
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this.y = Math.floor(this.y / grid_size) * grid_size;
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return this;
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}
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/**
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* Limit the length of the current vector to value without changing the
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* direction in which the vector is pointing.
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* @param {Number} value The number to limit the current vector's length to.
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* @return {Vector} The current vector. useful for daisy-chaining calls.
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*/
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limitTo(value) {
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if(typeof value != "number")
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throw new Error("Can't limit to non-number value.");
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this.divide(this.length);
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this.multiply(value);
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return this;
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}
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/**
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* Return the dot product of the current vector and another vector.
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* @param {Vector} v The other vector we should calculate the dot product with.
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* @return {Vector} The current vector. Useful for daisy-chaining calls.
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*/
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dotProduct(v) {
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return (this.x * v.x) + (this.y * v.y);
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}
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/**
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* Calculate the angle, in radians, from north to another vector.
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* @param {Vector} v The other vector to which to calculate the angle.
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* @return {Vector} The current vector. useful for daisy-chaining calls.
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*/
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angleFrom(v) {
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// From http://stackoverflow.com/a/16340752/1460422
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var angle = Math.atan2(v.y - this.y, v.x - this.x) - (Math.PI / 2);
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angle += Math.PI/2;
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if(angle < 0) angle += Math.PI * 2;
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return angle;
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}
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/**
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* Clones the current vector.
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* @return {Vector} A clone of the current vector. Very useful for passing around copies of a vector if you don't want the original to be altered.
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*/
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clone() {
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return new Vector(this.x, this.y);
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}
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/*
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* Returns a representation of the current vector as a string.
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* @returns {string} A representation of the current vector as a string.
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*/
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toString() {
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return `(${this.x}, ${this.y})`;
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}
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/**
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* Whether the vector is equal to another vector.
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* @param {Vector} v The vector to compare to.
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* @return {boolean} Whether the current vector is equal to the given vector.
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*/
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equalTo(v)
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{
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return this.x == v.x && this.y == v.y;
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}
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/**
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* Get the unit vector of the current vector - that is a vector poiting in the same direction with a length of 1. Note that this does *not* alter the original vector.
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* @return {Vector} The current vector's unit form.
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*/
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get unitVector() {
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var length = this.length;
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return new Vector(
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this.x / length,
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this.y / length);
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}
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/**
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* Get the length of the current vector.
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* @return {Number} The length of the current vector.
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*/
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get length() {
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return Math.sqrt((this.x * this.x) + (this.y * this.y));
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}
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/**
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* Get the value of the minimum component of the vector.
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* @return {Number} The minimum component of the vector.
|
||||
*/
|
||||
get minComponent() {
|
||||
return Math.min(this.x, this.y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the value of the maximum component of the vector.
|
||||
* @return {Number} The maximum component of the vector.
|
||||
*/
|
||||
get maxComponent() {
|
||||
return Math.min(this.x, this.y);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a new vector based on an angle and a length.
|
||||
* @param {Number} angle The angle, in radians.
|
||||
* @param {Number} length The length.
|
||||
* @return {Vector} A new vector that represents the (x, y) of the specified angle and length.
|
||||
*/
|
||||
Vector.fromBearing = function(angle, length) {
|
||||
return new Vector(
|
||||
length * Math.cos(angle),
|
||||
length * Math.sin(angle)
|
||||
);
|
||||
}
|
||||
|
||||
Vector.zero = new Vector(0, 0);
|
||||
Vector.one = new Vector(1, 1);
|
||||
|
||||
export default Vector;
|
9
client_src/js/Overlay/VoronoiOverlay.mjs
Normal file
9
client_src/js/Overlay/VoronoiOverlay.mjs
Normal file
|
@ -0,0 +1,9 @@
|
|||
"use strict";
|
||||
|
||||
class VoronoiOverlay {
|
||||
constructor() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export default VoronoiOverlay;
|
44
package-lock.json
generated
44
package-lock.json
generated
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "air-quality-mapper",
|
||||
"version": "0.1.0",
|
||||
"version": "0.9.1",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
@ -1367,12 +1367,6 @@
|
|||
}
|
||||
}
|
||||
},
|
||||
"heatmap.js": {
|
||||
"version": "2.0.5",
|
||||
"resolved": "https://registry.npmjs.org/heatmap.js/-/heatmap.js-2.0.5.tgz",
|
||||
"integrity": "sha1-Rm07hlE/XUkRKknSVwCrJzAUkVM=",
|
||||
"dev": true
|
||||
},
|
||||
"hex-color-regex": {
|
||||
"version": "1.1.0",
|
||||
"resolved": "https://registry.npmjs.org/hex-color-regex/-/hex-color-regex-1.1.0.tgz",
|
||||
|
@ -1711,37 +1705,6 @@
|
|||
"resolved": "https://registry.npmjs.org/leaflet-fullscreen/-/leaflet-fullscreen-1.0.2.tgz",
|
||||
"integrity": "sha1-CcYcS6xF9jsu4Sav2H5c2XZQ/Bs="
|
||||
},
|
||||
"leaflet-heatmap": {
|
||||
"version": "1.0.0",
|
||||
"resolved": "https://registry.npmjs.org/leaflet-heatmap/-/leaflet-heatmap-1.0.0.tgz",
|
||||
"integrity": "sha1-g8wEJJ057ZFSauqn12ab2qhtax8=",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"heatmap.js": "*",
|
||||
"leaflet": "*"
|
||||
}
|
||||
},
|
||||
"leaflet-timedimension": {
|
||||
"version": "1.1.0",
|
||||
"resolved": "https://registry.npmjs.org/leaflet-timedimension/-/leaflet-timedimension-1.1.0.tgz",
|
||||
"integrity": "sha1-nuy9+SZqLvFKzoKC2x0b/VsVEAY=",
|
||||
"requires": {
|
||||
"iso8601-js-period": "0.2.0",
|
||||
"leaflet": "~0.7.4 || ~1.0.0"
|
||||
},
|
||||
"dependencies": {
|
||||
"iso8601-js-period": {
|
||||
"version": "0.2.0",
|
||||
"resolved": "https://registry.npmjs.org/iso8601-js-period/-/iso8601-js-period-0.2.0.tgz",
|
||||
"integrity": "sha1-5XQP1OcguWCoXraF/CBSAWIcAYw="
|
||||
},
|
||||
"leaflet": {
|
||||
"version": "1.0.3",
|
||||
"resolved": "https://registry.npmjs.org/leaflet/-/leaflet-1.0.3.tgz",
|
||||
"integrity": "sha1-H0AbmLRcgZITTGyNaWhiU4BQB8g="
|
||||
}
|
||||
}
|
||||
},
|
||||
"leaflet.markercluster": {
|
||||
"version": "1.4.1",
|
||||
"resolved": "https://registry.npmjs.org/leaflet.markercluster/-/leaflet.markercluster-1.4.1.tgz",
|
||||
|
@ -4398,6 +4361,11 @@
|
|||
"resolved": "https://registry.npmjs.org/vendors/-/vendors-1.0.2.tgz",
|
||||
"integrity": "sha512-w/hry/368nO21AN9QljsaIhb9ZiZtZARoVH5f3CsFbawdLdayCgKRPup7CggujvySMxx0I91NOyxdVENohprLQ==",
|
||||
"dev": true
|
||||
},
|
||||
"xml-writer": {
|
||||
"version": "1.7.0",
|
||||
"resolved": "https://registry.npmjs.org/xml-writer/-/xml-writer-1.7.0.tgz",
|
||||
"integrity": "sha1-t28dWRwWomNOvbcDx729D9aBkGU="
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,13 +23,12 @@
|
|||
"iso8601-js-period": "^0.2.1",
|
||||
"leaflet": "^1.4.0",
|
||||
"leaflet-fullscreen": "^1.0.2",
|
||||
"leaflet-timedimension": "^1.1.0",
|
||||
"leaflet.markercluster": "^1.4.1",
|
||||
"leaflet-heatmap": "^1.0.0",
|
||||
"moment": "^2.24.0",
|
||||
"nanomodal": "^5.1.1",
|
||||
"smartsettings": "^1.2.3",
|
||||
"tabs": "^0.2.0"
|
||||
"tabs": "^0.2.0",
|
||||
"xml-writer": "^1.7.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/chart.js": "^2.7.51",
|
||||
|
|
Loading…
Reference in a new issue