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https://github.com/ConnectedHumber/Air-Quality-Web
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Flip text to the other side of the guage
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parent
d0be3f3729
commit
439547b438
1 changed files with 9 additions and 5 deletions
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@ -20,7 +20,7 @@ class Guage {
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render() {
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let guage_size = {
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x: this.canvas.width * 0.1,
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x: this.canvas.width * 0.6,
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y: this.canvas.height * 0.05,
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width: this.canvas.width * 0.3,
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height: this.canvas.height * 0.9
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@ -53,7 +53,10 @@ class Guage {
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gradient.addColorStop(parseFloat(point), gradient_spec[point]);
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this.context.fillStyle = gradient;
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this.context.fillRect(guage_size.x, guage_size.y, guage_size.width, guage_size.height);
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this.context.fillRect(
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guage_size.x, guage_size.y,
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guage_size.width, guage_size.height
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);
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this.context.restore();
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}
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@ -69,15 +72,16 @@ class Guage {
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for (let point in this.spec) {
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let value = 1 - (parseFloat(point) / this.max);
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let draw_x = guage_size.x + guage_size.width + 3;
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let text_width = this.context.measureText(point).width;
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let draw_x = guage_size.x - 5 - text_width;
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let draw_y = guage_size.y + (value * guage_size.height);
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// console.log(`Writing '${point}' to (${draw_x}, ${draw_y})`);
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this.context.fillText(point, draw_x, draw_y);
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this.context.beginPath();
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this.context.moveTo(guage_size.x, draw_y);
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this.context.lineTo(draw_x, draw_y);
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this.context.moveTo(guage_size.x + guage_size.width, draw_y);
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this.context.lineTo(draw_x + text_width, draw_y);
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this.context.stroke();
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}
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