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PixelHub/PixelHub-Server/PixelHub/Program.cs

47 lines
1.3 KiB
C#

using System;
using System.Net;
using System.Threading.Tasks;
using SBRL.Utilities;
using PixelHub.Net;
using System.Net.NetworkInformation;
namespace PixelHub.Server
{
static class ServerProgram
{
private static int port = 5050;
private static PrefixedWriter systemWriter = new PrefixedWriter(Console.Out) { Prefix = "[System] " };
private static PrefixedWriter beaconWriter = new PrefixedWriter(Console.Out) { Prefix = "[Beacon] " };
private static PrefixedWriter serverWriter = new PrefixedWriter(Console.Out) { Prefix = "[Server] " };
public static void Main(string[] args)
{
systemWriter.WriteLine("Booting server.");
DiscoveryBeacon beacon = new DiscoveryBeacon(
IPAddress.Parse("239.62.148.30"), port,
beaconWriter
);
beacon.LocalIP = IPAddress.Parse("10.42.0.1");
beacon.NetworkInterfaceName = "wlp2s0";
PixelHub server = new PixelHub(port, serverWriter);
//server.BindAddress = IPAddress.Parse("10.42.0.1");
systemWriter.WriteLine("Server booting complete. Beginning async loop.");
//AsyncTools.ForgetTask(beacon.Emit());
try {
Task.WaitAll(new Task[] {
beacon.Emit(),
server.Listen()
});
}
catch(AggregateException error) {
foreach (Exception innerErr in error.InnerExceptions)
Console.WriteLine(innerErr);
}
}
}
}