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275
.gitignore
vendored
Normal file
275
.gitignore
vendored
Normal file
|
@ -0,0 +1,275 @@
|
|||
|
||||
# Created by https://www.gitignore.io/api/visualstudio
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
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*.suo
|
||||
*.user
|
||||
*.userosscache
|
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*.sln.docstates
|
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|
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# User-specific files (MonoDevelop/Xamarin Studio)
|
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*.userprefs
|
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|
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# Build results
|
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[Dd]ebug/
|
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[Dd]ebugPublic/
|
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|
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|
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|
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|
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bld/
|
||||
[Bb]in/
|
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[Oo]bj/
|
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[Ll]og/
|
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|
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# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
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[Rr]eleasePS/
|
||||
dlldata.c
|
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|
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# DNX
|
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project.lock.json
|
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project.fragment.lock.json
|
||||
artifacts/
|
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*_i.c
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*.rsp
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*.sbr
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*.tli
|
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*.tlh
|
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*.tmp
|
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*.tmp_proj
|
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*.log
|
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*.vspscc
|
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*.vssscc
|
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.builds
|
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*.pidb
|
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*.svclog
|
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*.scc
|
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|
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# Chutzpah Test files
|
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_Chutzpah*
|
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|
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# Visual C++ cache files
|
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ipch/
|
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*.aps
|
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*.ncb
|
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*.opendb
|
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*.opensdf
|
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*.sdf
|
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*.cachefile
|
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*.VC.db
|
||||
*.VC.VC.opendb
|
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|
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# Visual Studio profiler
|
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*.psess
|
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*.vsp
|
||||
*.vspx
|
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*.sap
|
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|
||||
# TFS 2012 Local Workspace
|
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$tf/
|
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|
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# Guidance Automation Toolkit
|
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*.gpState
|
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|
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# ReSharper is a .NET coding add-in
|
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_ReSharper*/
|
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*.[Rr]e[Ss]harper
|
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
|
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# Visual Studio code coverage results
|
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*.coverage
|
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# NCrunch
|
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_NCrunch_*
|
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.*crunch*.local.xml
|
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nCrunchTemp_*
|
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|
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# MightyMoose
|
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*.mm.*
|
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
|
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
|
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# Uncomment if necessary however generally it will be regenerated when needed
|
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#!**/packages/repositories.config
|
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# NuGet v3's project.json files produces more ignoreable files
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*.nuget.props
|
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*.nuget.targets
|
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|
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# Microsoft Azure Build Output
|
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csx/
|
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*.build.csdef
|
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|
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# Microsoft Azure Emulator
|
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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_pkginfo.txt
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
|
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# but keep track of directories ending in .cache
|
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|
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|
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# Others
|
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ClientBin/
|
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~$*
|
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*~
|
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*.dbmdl
|
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|
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*.jfm
|
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*.pfx
|
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|
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node_modules/
|
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orleans.codegen.cs
|
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|
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# Since there are multiple workflows, uncomment next line to ignore bower_components
|
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# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
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Generated_Code/
|
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|
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# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
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# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
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Backup*/
|
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UpgradeLog*.XML
|
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UpgradeLog*.htm
|
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|
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# SQL Server files
|
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*.mdf
|
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*.ldf
|
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|
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# Business Intelligence projects
|
||||
*.rdl.data
|
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*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
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# Microsoft Fakes
|
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FakesAssemblies/
|
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|
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# GhostDoc plugin setting file
|
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*.GhostDoc.xml
|
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|
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# Node.js Tools for Visual Studio
|
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.ntvs_analysis.dat
|
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|
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# Visual Studio 6 build log
|
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*.plg
|
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|
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# Visual Studio 6 workspace options file
|
||||
*.opt
|
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|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/
|
||||
|
||||
### VisualStudio Patch ###
|
||||
build/
|
17
PixelServer.sln
Normal file
17
PixelServer.sln
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PixelServer", "PixelServer\PixelServer.csproj", "{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}.Debug|x86.Build.0 = Debug|x86
|
||||
{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}.Release|x86.ActiveCfg = Release|x86
|
||||
{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
EndGlobal
|
189
PixelServer/DiscoveryBeacon.cs
Normal file
189
PixelServer/DiscoveryBeacon.cs
Normal file
|
@ -0,0 +1,189 @@
|
|||
using System;
|
||||
using System.Net.Sockets;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using SBRL.Utilities;
|
||||
using System.Text;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace PixelServer.Net
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a mechanism to broadcast a program's presence on a multicast address and port.
|
||||
/// </summary>
|
||||
public class DiscoveryBeacon : IDisposable
|
||||
{
|
||||
TextWriter logger;
|
||||
UdpClient beacon;
|
||||
/// <summary>
|
||||
/// Whether the beacon is currently active.
|
||||
/// If true then the beacon needs disposing of properly by calling the Dispose() method before the program ends.
|
||||
/// </summary>
|
||||
public bool Active { get; private set; } = true;
|
||||
|
||||
string role = "server";
|
||||
|
||||
/// <summary>
|
||||
/// The current IP address of the local machine.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Setting this value affects the IP address that is broadcast by the beacon.
|
||||
/// </remarks>
|
||||
public IPAddress LocalIP { get; set; }
|
||||
/// <summary>
|
||||
/// The (multicast) IP address that the beacon should broadcast to.
|
||||
/// </summary>
|
||||
public IPAddress DestinationAddress { get; private set; }
|
||||
/// <summary>
|
||||
/// The multicast endpoint that the beacon will broadcast to.
|
||||
/// This value is dynamically generated from the DestinationAddress and Port properties.
|
||||
/// </summary>
|
||||
public IPEndPoint MulticastChannel { get; private set; }
|
||||
/// <summary>
|
||||
/// The port that the beacon should broadcast on.
|
||||
/// </summary>
|
||||
public int Port { get; set; } = 5050;
|
||||
|
||||
public string Role {
|
||||
get{
|
||||
return role;
|
||||
}
|
||||
private set {
|
||||
if (value.Contains(" "))
|
||||
throw new InvalidDataException($"Error: Invalid role '{value}'.");
|
||||
role = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The frequency at which the beacon should emit broadcasts.
|
||||
/// </summary>
|
||||
public int EmitFrequency { get; set; } = 2000;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PixelServer.Net.DiscoveryBeacon"/> class.
|
||||
/// </summary>
|
||||
/// <param name="inDestAddress">The destination address to broadcast to.</param>
|
||||
/// <param name="inPort">The port to broadcast on.</param>
|
||||
/// <param name="inLogger">The place to send log messages to defaults to Console.Out.</param>
|
||||
public DiscoveryBeacon(IPAddress inDestAddress, int inPort, TextWriter inLogger)
|
||||
{
|
||||
logger = inLogger;
|
||||
|
||||
Port = inPort;
|
||||
DestinationAddress = inDestAddress;
|
||||
MulticastChannel = new IPEndPoint(DestinationAddress, Port);
|
||||
|
||||
LocalIP = findLocalIP();
|
||||
logger.WriteLine("Using {0} as the local IP Address.", LocalIP);
|
||||
}
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PixelServer.Net.DiscoveryBeacon"/> class.
|
||||
/// </summary>
|
||||
/// <param name="inDestAddress">The destination address to broadcast to.</param>
|
||||
/// <param name="inPort">The port to broadcast on.</param>
|
||||
public DiscoveryBeacon(IPAddress inDestAddress, int inPort) : this(inDestAddress, inPort, Console.Out)
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="PixelServer.Net.DiscoveryBeacon"/> class.
|
||||
/// </summary>
|
||||
/// <param name="inDestAddress">The destination address to broadcast to.</param>
|
||||
public DiscoveryBeacon(IPAddress inDestAddress) : this(inDestAddress, 5050)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the beacon up and broadcast the program's presence on a regular (See <see cref="EmitFrequency"/> basis.
|
||||
/// </summary>
|
||||
public async Task Emit()
|
||||
{
|
||||
connect();
|
||||
|
||||
while(true)
|
||||
{
|
||||
await emitOnce();
|
||||
await Task.Delay(EmitFrequency);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the IP of the machine the beacon is running on.
|
||||
/// </summary>
|
||||
/// <returns>The first IP found that points to this machine.</returns>
|
||||
private IPAddress findLocalIP()
|
||||
{
|
||||
List<IPAddress> localIPS = Utilities.GetLocalIps().ToList();
|
||||
return localIPS[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connects the underlying UdpClient client.
|
||||
/// </summary>
|
||||
private void connect()
|
||||
{
|
||||
beacon = new UdpClient(Port);
|
||||
Active = true;
|
||||
beacon.JoinMulticastGroup(DestinationAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emits a single presence broadcast from the beacon.
|
||||
/// </summary>
|
||||
private async Task emitOnce()
|
||||
{
|
||||
await Send($"{Role}@{LocalIP}:{Port}\n");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message from the underlying UdpClient to the attached multicast address.
|
||||
/// </summary>
|
||||
/// <param name="data">The message to send.</param>
|
||||
private async Task Send(string data)
|
||||
{
|
||||
await Send(MulticastChannel, data);
|
||||
}
|
||||
/// <summary>
|
||||
/// Sends a message to the given endpoint using the underlying UdpClient.
|
||||
/// </summary>
|
||||
/// <param name="destination">The place to send the message to.</param>
|
||||
/// <param name="data">The message payload.</param>
|
||||
private async Task Send(IPEndPoint destination, string data)
|
||||
{
|
||||
logger.WriteLine("Sending '{0}' to {1}.", Utilities.EscapeString(data), destination);
|
||||
byte[] payload = Encoding.UTF8.GetBytes(data);
|
||||
await Send(destination, payload);
|
||||
}
|
||||
/// <summary>
|
||||
/// Sends a raw byte array message to the given endpoint.
|
||||
/// This is the lowest level Send() method before the message is passed to the UcpClient itself.
|
||||
/// </summary>
|
||||
/// <param name="destination">THe destination endpoint to send the message to.</param>
|
||||
/// <param name="payload">The byte array to use as the message body.</param>
|
||||
private async Task Send(IPEndPoint destination, byte[] payload)
|
||||
{
|
||||
if (beacon == null)
|
||||
throw new InvalidOperationException("Error: Can't send data until you join a channel.");
|
||||
await beacon.SendAsync(payload, payload.Length, MulticastChannel);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Releases all resource used by the <see cref="PixelServer.Net.DiscoveryBeacon"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Call <see cref="Dispose"/> when you are finished using the <see cref="PixelServer.Net.DiscoveryBeacon"/>. The
|
||||
/// <see cref="Dispose"/> method leaves the <see cref="PixelServer.Net.DiscoveryBeacon"/> in an unusable state. After
|
||||
/// calling <see cref="Dispose"/>, you must release all references to the
|
||||
/// <see cref="PixelServer.Net.DiscoveryBeacon"/> so the garbage collector can reclaim the memory that the
|
||||
/// <see cref="PixelServer.Net.DiscoveryBeacon"/> was occupying.</remarks>
|
||||
public void Dispose()
|
||||
{
|
||||
beacon.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
32
PixelServer/ForgetTask.cs
Normal file
32
PixelServer/ForgetTask.cs
Normal file
|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Linq;
|
||||
|
||||
namespace SBRL.Utilities
|
||||
{
|
||||
class AsyncTools
|
||||
{
|
||||
/// <summary>
|
||||
/// Call this method to allow a given task to complete in the background.
|
||||
/// Errors will be handled correctly.
|
||||
/// Useful in fire-and-forget scenarios, like a TCP server for example.
|
||||
/// From http://stackoverflow.com/a/22864616/1460422
|
||||
/// </summary>
|
||||
/// <param name="targetTask">The task to forget about.</param>
|
||||
/// <param name="acceptableExceptions">Acceptable exceptions. Exceptions specified here won't cause a crash.</param>
|
||||
public static async void ForgetTask(Task targetTask, params Type[] acceptableExceptions)
|
||||
{
|
||||
try
|
||||
{
|
||||
await targetTask.ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
// TODO: consider whether derived types are also acceptable.
|
||||
if (!acceptableExceptions.Contains(ex.GetType()))
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
43
PixelServer/PixelServer.csproj
Normal file
43
PixelServer/PixelServer.csproj
Normal file
|
@ -0,0 +1,43 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProjectGuid>{B051D556-1D7A-48B0-8D4D-ABD2FBEBB6EF}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>PixelServer</RootNamespace>
|
||||
<AssemblyName>PixelServer</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<Externalconsole>true</Externalconsole>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="DiscoveryBeacon.cs" />
|
||||
<Compile Include="Utilities.cs" />
|
||||
<Compile Include="ForgetTask.cs" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
22
PixelServer/Program.cs
Normal file
22
PixelServer/Program.cs
Normal file
|
@ -0,0 +1,22 @@
|
|||
using System;
|
||||
|
||||
using PixelServer.Net;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using SBRL.Utilities;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace PixelServer
|
||||
{
|
||||
class MainClass
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
DiscoveryBeacon beacon = new DiscoveryBeacon(IPAddress.Parse("239.62.148.30"));
|
||||
//AsyncTools.ForgetTask(beacon.Emit());
|
||||
beacon.Emit().Wait();
|
||||
}
|
||||
}
|
||||
}
|
27
PixelServer/Properties/AssemblyInfo.cs
Normal file
27
PixelServer/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// Information about this assembly is defined by the following attributes.
|
||||
// Change them to the values specific to your project.
|
||||
|
||||
[assembly: AssemblyTitle("PixelServer")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("")]
|
||||
[assembly: AssemblyCopyright("Starbeamrainbowlabs")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
|
||||
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
|
||||
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
37
PixelServer/Utilities.cs
Normal file
37
PixelServer/Utilities.cs
Normal file
|
@ -0,0 +1,37 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace SBRL.Utilities
|
||||
{
|
||||
public static class Utilities
|
||||
{
|
||||
public static IEnumerable<IPAddress> GetLocalIps()
|
||||
{
|
||||
IPHostEntry entries = Dns.GetHostEntry(Dns.GetHostName());
|
||||
return (from ipAddr in entries.AddressList
|
||||
where !IPAddress.IsLoopback(ipAddr)
|
||||
select ipAddr).ToList();
|
||||
}
|
||||
|
||||
public static string EscapeString(string str)
|
||||
{
|
||||
StringBuilder result = new StringBuilder(str);
|
||||
foreach(KeyValuePair<string, string> kvp in replacementPairs)
|
||||
result.Replace(kvp.Key, kvp.Value);
|
||||
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private static Dictionary<string, string> replacementPairs = new Dictionary<string, string>()
|
||||
{
|
||||
["\n"] = @"\n",
|
||||
["\t"] = @"\t"
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Reference in a new issue