Slight bugfix in new preset mode

This commit is contained in:
Starbeamrainbowlabs 2018-08-09 22:37:42 +01:00
parent 494e8c09fa
commit f92154b228
Signed by: sbrl
GPG key ID: 1BE5172E637709C2
2 changed files with 6 additions and 3 deletions

View file

@ -61,8 +61,10 @@ namespace SpritePacker
string presetFilename = args[++i];
if (File.Exists(presetFilename))
rawSourceLocations = File.ReadAllText(presetFilename);
else
else {
Console.Error.WriteLine("Warning: Couldn't find the preset csv file at {0}", presetFilename);
return 1;
}
break;
case "--csv":
outputFormat = OutputFormat.CSV;
@ -129,6 +131,7 @@ namespace SpritePacker
int.Parse(line[5])
);
currentSprite.Placed = true;
if(Verbose) Console.WriteLine("Pre-placing {0}", currentSprite);
}
}
spritePacker.Add(sprites);

View file

@ -155,7 +155,7 @@ namespace SpritePacker
if (probSpr.Bottom > downProblem.Bottom)
downProblem = probSpr;
// If the current problem's right edge is further in than the current next scan line,
// move the enxt scan line up to meet it.
// move the next scan line up to meet it.
// Also make sure that the next scan line and the current scan line don't touch or cross.
if (probSpr.Right < nextScanLines.X && probSpr.Right > scanLines.X)
nextScanLines.X = probSpr.Right; // NOTE: Add one here?